Wow!

Soulmage

Mongoose
Just got through playing a 5 point Battle where we were trying out the triple attack dice rule for aircraft. It makes them POWERFUL! It did "feel right" though. We'll have to try it a few more times to see how it works out on average.

I was amazed. I thought my Iowa class BB with two Atlanta class CLs as escorts would present an impenetrable flack barrier. That wasn't the case at all! Of course my die rolling kinda sucked.

I was proud of my Iowa though. Soaked up an AWFUL lot of torpedo and bomb hits to finally put it down. Fortunately, most criticals were fairly minor in nature.

BTW - playing with subs and aircraft REALLY changes your outlook on ships. I always just looked at the guns & torps of Atlanta class CLs before and thought "meh." But when you figure in AA and Depth charge capabilities, those ships rock!

This game did reinforce my belief that the best escort for an Iowa class BB is another Iowa class BB!

We also gave aircraft the ability to re-arm at their carriers, although it did not come into play by the time we called the game. Though the fact that they COULD re-arm was decisive in calling it a Japanese victory. He had no surface forces left aside from his two CVs. I just had two Fletchers and 1 Atlanta left that were trying to get set up for torp attack runs on the carriers. But it would have taken too long for them to get there. . . too much opportunity for attacks by his planes.

Anyway, it was a really fun game!
 
Not sure what the new OoB will do for aircraft, but it stands to reason to me that if a turret with 3 guns typically has 3 AD (Most ships' AD appear to be = to the # of weapons on the turret or Torpedo Tubes being fired, then perhaps a flight of planes (3-4 planes per flight I presume) should have 3-4 AD to equal their collective # of bombs/torpedoes. *shrug*

Always wondered about this one from day one, but never implemented it. :?

I'm afraid I'll like it too much, and the OoB will have something better, but will be too hard to switch to, hehe. :P

Any hints from the Mongoose Masters of VaS Greatness? (I even included gratuitous flattery). :wink:
 
Scuzzlebutt142 said:
Just out of curiousity, what were the house rules you were using, beyond your ones on the net?

Ummmm. . . lets see. . . .

We tried out increasing the extreme range penalty to -3 because currently its still fairly easy to hit battleships that are broadside to you at that range. It only mattered on one shot the whole game so we'll have to play it a while to see what effect it has. Using the rules for "to-hit" rolls above 6 expands the range of modifiers you can apply to things.

Other than that, everything else is in my house rules file.
 
Shadow4ce said:
Any hints from the Mongoose Masters of VaS Greatness? (I even included gratuitous flattery). :wink:

Flattery will get you...a vague answer. :)

All aircraft have been re-statted. One aircraft stat has been removed and another put in its place. The AD scores of planes weren't tripled across the board, the method was a little more precise than that. Torpedo and dive bombers are formidable and planes like the Catalina or Short Sunderland can carry depth charges. Some chrome was added to carriers themselves to make them a little more valuable since losing one historically was a bad thing. There's more planes than in the core book (yes the Italians got some too and the other fleets have some added). This is an area where the rules did some gain some weight but it was needed.
 
They were a bloody effort to do as well, with some monster spreadsheets, so I hope you like them :)
 
E Nicely said:
The AD scores of planes weren't tripled across the board, the method was a little more precise than that.
This sentence alone makes my day!

E Nicely said:
Torpedo and dive bombers are formidable and planes like the Catalina or Short Sunderland can carry depth charges.
Day now euphoric!

E Nicely said:
Some chrome was added to carriers themselves to make them a little more valuable since losing one historically was a bad thing.
I think this must be what "Heaven" feels like.

E Nicely said:
There's more planes than in the core book...
Yep, definitely Heaven.

E Nicely said:
This is an area where the rules did some gain some weight but it was needed.
Okay, back to earth, but in the stratosphere at least, and in total agreement, this area needed more rules to increase enjoyability and historical accuracy. :wink:

DM said:
They were a bloody effort to do as well, with some monster spreadsheets, so I hope you like them :)
E Nicely said:
You worked your a** off. How many revisions?
Thank you DM (and all others who assisted) for the effort, and for listening to my "Corsair" rant (Regardless of whether changes were made to it or not :wink: ) on another thread. 8) Thank you as well for educating me on where I'd had my facts wrong all these years vis-a-vis this plane. :shock: 8) The Corsair's speed I hope was at least redone. :wink:
 
A lot of play test time went into the air rules. I mean a lot. The core rules are solid and do a much better job of representing historical performance. The stats are in much better shape, though I think that there will be some debate about a couple of them. There's one in particular that bothers me. All-in-all, a great improvement and fun to play.

Dannie
 
Leadman said:
A lot of play test time went into the air rules. I mean a lot. The core rules are solid and do a much better job of representing historical performance. The stats are in much better shape, though I think that there will be some debate about a couple of them. There's one in particular that bothers me. All-in-all, a great improvement and fun to play.

Dannie

Tease! :P Saying there will be some debate about a couple of them is like writing a horoscope... It will always fit certain situations. However, saying there ie one that bothers you, without stating what it is, is just wrong. :lol:

Say, can you at least tell us if there are going to be rules for breaking off or out of dogfights?
 
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