Would You Buy a Solo Traveller Product?

Would you buy a Traveller adventure written for solo play?

  • Yes. I mean, HELL YES! Why aren't there some on the market already?

    Votes: 0 0.0%
  • No. It doesn't sound interesting to me at all. I wouldn't buy it.

    Votes: 0 0.0%

  • Total voters
    0
OddjobXL said:
I'm playing Mass Effect 2 right now. It just came out for the PS3 with a ton of bundled DLC.
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Smarter move is to latch onto the ME setting and bring it into the Traveller orbit for multiplayer tabletop!

Heck YEAH that would be cool. Bring some of the "Epic Space-Opera" style in that the OTU is short on.

There's nothing fundamentally incompatible with Traveller in ME, as long as you don't mind using the alternate FTL systems, adding some psionic powers and coming up with some way to handle kinetic barriers. (Mass Relays are just know versions of the old Ancient teleportation portals, after all.)

However, I don't think that a solo Traveller product has to compete with video games. For starters, it shouldn't cost nearly as much as a video game, either to produce or buy. Second of all, just as video games haven't killed miniature wargaming, I believe there is still a market for the classic "choose your own adventure" style product. Not a huge market, but it's there.
 
True. Indie RPG developers are flourishing as the changing market is making many traditional publishers slowly fade out. Between .pdf and print-on-demand stuff that would never have seen the light of day outside of a given playgroup can end up as a product that makes a little bit of cash.

I do think solo RPG products are not really competitive in mass market given the increasing quality and sophistication of video and PC games. But if you're not aiming for a mass market, as I suggested employing fans working essentially for free (or store credit) because they love the game and are using an indie publishing approach then it might be worth it.
 
I think there still is a niche market: Dark City games manage to regularly publish stuff for their 'Legends' rules.

When I started gaming there were lots of rpg groups around, and like many I suppose I eventually stuck with a small group of core players for many years. When that group scattered some 10 years ago I got distracted by other things, but when I recently started to check out rpgs again, and looked for players, in the UK at least rpg games now seem to be quite a rarity.

I think most players now come into gaming from the Games Workshop Wahammer/ 40k route, and while some of these eventually convert to historical wargamers and even dabble in some board games, rpgs no ;onger seem to attract that much of an audience.

Perhaps in London its a bit different, but looking at the North of England area, there isn't much going on at all, and where it is its usually D & D .
 
I didn't vote because I'm on the fence. But, I think that this could be a good product. Traveller seems to have a lot of fans that will create ships, planets, characters, etc. just for fun. There could be a market for this kind of product.

I'd only buy it if it got very good reviews.
 
I'm very uncomfortable with that kind of single player game. I do sometimes run a ship, with crew through encounters, trade deals etc, which is fun on a subsector scale, and you can do this using everything in the core book (including all the encounter tables).

More often, and much more satisfying is worlduniverse design, ship design, npc design, etc...which I adore as a whole section of gaming almost unrelated to my actual Traveller gaming.
 
Mithras said:
I'm very uncomfortable with that kind of single player game. I do sometimes run a ship, with crew through encounters, trade deals etc, which is fun on a subsector scale, and you can do this using everything in the core book (including all the encounter tables).

More often, and much more satisfying is worlduniverse design, ship design, npc design, etc...which I adore as a whole section of gaming almost unrelated to my actual Traveller gaming.

Ive done some solo games mainly running a ship trading etc, and also have had a bit of fun playing through some combat sessions with ships and characters but I would it rather bland at the end of the day and left me with the feeling there must be more to life than that. I do enjoy playing some board games solo such as Middle Earth Quest occassionally but they are attractive things to play on their own and do not purely rely on the imagination of which I have precious little it seems these days, I also of course play solo computer games. But I do find Traveller more difficult to play on its own unless its just trying some character development, ship design and world creation etc. Even then its far more enjoyable playing with other people involved. Usually those tasks only keep me intersted in traveller for a few days at a time then I move onto other things.

I would be interested to see how a solo Traveller game would go, cant imagine playing a campaign where I am just reading loads of text. Neither do I want a book along the lines of Steve Livingstones fantasy stuff where you turn to a page number dependant on what you decide to do. The only way it could work is to have various random tables and rules for rolling up conflicts and encounters, but you have that already in the game. So I am really struggling to imagine how it would actually be made interesting enough to play. Unless it was a computer game or a board game I cant see myself wanting to play it to be honest, and either of those would not be a Traveller rpg game then would it?
 
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