Worst places to live in the OTU

Knightsky said:
captainjack23 said:
Oh great. Another Captain "I banged a blue chick" Kirk.....who actually is a hero of mine, but not for that. :wink:
To be honest (and I mean this in the best way), Jack's sexual preferences are pretty much irrelevant to why so many people like him.

He's essentially the Han Solo of the Who universe. That's why he kicks ass. :)

Which is as it should be ! Kicking ass is more important than....ummmm...other..uhhh..stuff...er...family board....mmmmm. yes indeed.

Go Captain Jack Kirk and Solo !
 
Well, in a stunning burst of geek syncronicity, I just finished watching my first ever new Dr Who episode (since the one after Colin Baker...wore white , I recall) which was great, AND featured what seems to have been the debut of Captain Jack Harkwood(?).....in full flamboyant style.

Alien nanobots, gasmask alien zombies, ....and WOW !

Honestly, sad as this is, I actually watched (and read comics of)some of the old 1st and 2nd Dr. stuff in the UK as a kid....fondly remember them....never really got into mr. scarf and yo-yo....and now....nice. a post 80's punk sensibility Doctor.


Okay. That was fun. Thanks guys. I probably wouldn't have stayed to watch except for the PBS teaser mentioning Captain Jack (and the blonde woman in the union jack shirt...and....heh...an older Johnny rotten)....and I thought...hey, do you suppose ....?.
 
The new Dr Who is fantastic. Ecclestone's good as the first new Doctor, but IMO David Tennant blows him away completely in season 2 and 3.

Torchwood's got a mixed reception - I loved the first season of it though, and season two (currently showing) is shaping to be pretty damn good too.

Huh. I seem to have chronically derailed your thread again, haven't I... ;)
 
EDG said:
The new Dr Who is fantastic. Ecclestone's good as the first new Doctor, but IMO David Tennant blows him away completely in season 2 and 3.

Torchwood's got a mixed reception - I loved the first season of it though, and season two (currently showing) is shaping to be pretty damn good too.

Huh. I seem to have chronically derailed your thread again, haven't I... ;)

we seem to have that effect on each other....at least this one isn't likely to be locked for excessive whovianism. :lol: :lol: :lol:

Hey. how bout a freak planet frm you ? You're always saying how a rational planet can give good adventure hooks...how bout one right at the envelope of what you think is reasonable ?
(and no posting D867977-7.5)
 
captainjack23 said:
(and no posting D865977-7.5)

Is the D865977-7.5 world supposed to be a referance to Earth of today? Because if it is you got the hydrographics wrong, it would be a 7 and not a 5. FYI

Of course some might say Earth of today has a C or B class starport since we have refined fuel (liquid H2) and/or are capable of building spaceships (shuttle) but that's a topic for another thread. ;)
 
Another one from my campaign....likely would have been easily fixed by the tech min x habitibility table, but noooooooo.
Ladies and gentlemen, I present:

Truckstop of Adventure !!!

Ta's Rock D100120-6



An airless rockball in the outer system,Ta's Rock is a secondary link in a low traffic secondary route into <new frontier> Subsector from <settled frontier>.
The Ta system's star is a smallish M2 Star of great age, possibly of the original galactic population. The system is dominated by an extremely large inner orbit gas giant ("Gigi")with an extensive debris belt. Ta itself is likely a rogue plantoid captured semi recently. No other planets exist

Ta itself has no water deposits, and the oort cloud of is exceedingly sparse due to the great age of the system and the effects of the Gas Giant. Accordingly, the main source of fuel for the station is from scooping the Gas Giant.

Ta was originally colonized by a startup frieght and transport corporation as a rest/refueling stop, but only the basic installation was completed when the company collapsed in bankruptcy, fraud and embezzlement. The rough and ready nature of the frontier judiciary resulted in the station being awarded to the inhabitants in lieu of back salary and contract payment. Those who decided to stay bought out those who wanted out, and incorporated as a joint ownership company.

The main resource of the station is a set of five modular cutters with fuel scooping modules and high thrust engines. Two are inoperable and currently being stripped for parts. The three remaining cutters make regular runs to GiGi to scoop fuel. The stations survival is due to the extremely dangerous nature of skimming operations off Gigi. The debris belt is massive and uncharted, and Gigi itself is a borderline brown dwarf requiring high thrust to escape and special protection for the crew. Few mechants entering the system are willing to make the extremely hazardous attempt, when the locals will do it for them for a very reasonable fee.

Population is approximately 50-90 persons mostly composed of six or seven families and some transient workers. Provides Fuel, Bar, Brothel and Bijou.

As noted, the locals sell fuel, but currently only unrefined fuel is available as their latest makeshift refinery has failed. Originally the station was supported by a dedicated (if small) refinery, that has long since broken down beyond repair It was then replaced by a junked small freighter with fuel processing modules. This, too has since broken down. Ships with a processor will be offered a good discount price on unprocessed fuel, if the ship will process an equal amount for the station.

It must be noted that the locals have lost at least two fuel skimmers to the operations off Gigi, and one of the disabled cutters is entirely due to a barely survived collision with what may have been a large lifeform in the upper atmosphere of Gigi. The locals will not provide pilots or up to date chart info on Gigi (likely useless in anycase due to the complexity of the system) but have no objection whatsoever to outsiders attemting to skim the giant planet; it provides them with much needed entertainment when successful, and a source of much needed salvage when not.


The tech level reflects the effective level of maintainance possible on Ta. As noted, almost no support infrastructure was built before the original corporations bust, and the owners have little capital to bring it in. As a result, almost everything is imported, with very limited local technology or production beyond spacecraft service, recreation and habitability. Vacuume survival and food supplies can be maintained and even expanded , but little else not directly related to habitability. However, the inhabitants are no more than one or two generations removed from the original founding, and most are able to operate much higher tech equiptment than can be maintained.

All permanents inhabitants are part owners of the station, and by default, the system. With the exception of semi-retired elderly family members, and one or two colurful retired travellers, all inhabitants are directly employed in servicing passing ships in one way or another, or in maintaining and feeding the station.
There is a small group of transients and drifters hired to fill some job unfillable or unsuitable for the locals; occasionally they will buy in and stay, but generally make their passage off, and leave. The economy is well described as being one of subsistance service.

Check out Trader Jim’s mobile Bar and Grill, but avoid the Vilanii frijoles.
Be nice to Sal, she'll be nice to you.
 
Now, an innocuous empty garden world:

Ashigillii -4 (aka Croatoan )

E766000-0 -R


Ashigillii -4 is a potential gem for colonization: A standard atmosphere, ample Hydrosphere and slightly lower gravity all make it a classic and ideal garden world. Well situated in the primary star's habitable zone, its overall temperature is essentially earth normal; a minimal axial tilt and orbital eccentricity makes the planet;s seasons mild, varying from mildly cool to temperate across most of the globe. The local biosphere is at least 45% compatible with Terran metabolism, and numerous transplant species are found; very little of the non-compatible biosphere is toxic, but is simply non-metabolizable
The biosphere is well developed on both land and sea, and is reasonably diverse. No sentient life or sign of sentient life has been found

The system contains no belts, but two gas giants for refueling.

It is also completely empty of human life. Every colony placed on it has failed.


Early History

Available records and evidence suggests that Ashigillii was initially settled in the pre first imperial expansion phase, and possibly a second time in the early consolidation wars period by Vilani fleeing the New Empire. Regardless, when contacted by the first Imperium, it was found to be uninhabited, and enters the eternal Vilani archives as we know it today. Initial scouting reports suggest that the most recent colony had flourished for perhaps 20 years, but was been abandoned as the Imperium caught up with the settlers; however, no further colony has been conclusively traced to a migration from Ashigillii. Additionally, Archeological evidence suggested a previous colonization of the planet had occurred at least 100 years prior to the arrival of the refugees.

At this point, the world was left fallow as a potential site for later expansion, its records filed away, and the scouting teams moved on.
At some point immediately prior to the interstellar wars period, the planet was opened up for colonization by the first Imperium; the subsequent collapse of the first Imperium interrupted the effort, and the colony was isolated from contact with the remains of the Vilani Imperium. When contacted again by the Terran scout service, it was found to be uninhabited, and it was assumed that with the disruption of the colonizing effort, the population had been evacuated, and while no record of such was ever found, the final records of the Villani Imperium are especially fragmentary from this period, and this was simply written off as a failed colony and filed as a potential colony world.

A later attempt at setting up a colony to exploit the world b failed financially within the first year, and the initial colonization and construction teams were all relocated. The world remained fallow throughout the remainder of the second Imperium.

Later History (3rd Imperium)

Ashigillii was recontacted by the IISS of the third Imperium, and was logged as an undiscovered garden world - no significant records of previous colonization were found at that time. Again, Ashigillii was logged and filed, and essentially forgotten for several hundred years.

Eventually, the planet was identified as an ideal colonization venture and further surveyed by private corporations; political and financial wrangling resulted in it being opened to colonization by <insert megacorp here>. The initial construction and settlement went extremely well, and the planet was found to have extensive exploitable resources, especially petrochemicals and rare earths. However, when the colonists and surveyors reported finding signs of previous habitation the parent corporation suppressed the news due to worries about previous claims or IISS intervention. At that point, the colony was on a semi-annual private communications route, approximately 8 parsecs from the nearest xboat link. The colony seemed to be prospering and had a permanent population of approximately 14000 until sometime in post colonization year 15, when all communications stopped.

The Event
The blackout was sudden enough that it was initially assumed that the courier (a private charter) had been lost and several months were wasted until it was confirmed that the courier was not the cause. A corporate investigation of the planet was then begun as soon as was feasible.

Subsequent indings indicated that:

1. The colony was in fact completely empty; there were no physical remains of the colonists; however some feral animals brought by the colonists were found, as were remains of other domesticated animals.
2. There was no sign of evacuation or civil disturbance; some disorder was evident, but it was unclear if it occurred as automated systems gradually failed or as a direct result of whatever happened to the colony.
3. All records were intact up to a period several days before the courier visit previous to the blackout; traffic analysis of that run indicates a sharp drop-off in communications across approximately 24 with absolutely no activity except for automated data dumps past that point. This unusual termination of the courier records was close enough to the normal end of file that it was not noticed until well after the fact. Interestingly, no messages were truncated; they simply became shorter, and less frequent.
4. No changes in the ecosystem/biosphere were noted. There were no novel or altered pathogens identified, and the few system capable ships were all cleanly hangared, and in one case prepped and fueled for takeoff.
5. Existing records of on planet communication show a sudden drop-off in communication with outlying areas, essentially co-incidental with the overall silence of the planetary grid.

It must be noted that despite no colonists or remains ever being identified, all investigation teams returned safely, and a semi-permanent research station was set up successfully for 18 months attempting to locate the cause of what was simply referred to as "The Event".

Unfortunately, the corporation’s final response was to cover up the expensive failure, and so, the research station was removed, and vague reports of non-compatible biosphere findings and excessive long term health risks were fabricated and reported to the (overworked) IISS, and the colony was reported closed and evacuated. It is believed that a final set of teams was placed on the planet to clean up the evidence of the event; in fact, the corporate colony was essentially erased.


Current History
Most recently, with the bankruptcy and breakup of <Mega Corporation> the records of the world again became available; unfortunately, what were found were the bogus reports of the long term habitation risks, and the evidence that the colony was evacuated and closed down.

Marked as a low priority by the IISS, the planet was eventually resurveyed and found to be far more habitable than the corporate reports indicated. It was assumed that the reports were cooked by the corporation to keep it secret until it was possible to fully exploit the world. As a result, Ashigillii was again reopened for colonization in <year>, this time by a consortium of small immigrant groups and business interests under IISS aegis.

Again, the world seemed to prosper, and the locals again located signs of earlier habitation, which resulted in a small archaeological research station being set up on the planet. After 12 years, the colony had a population of perhaps 8000, when, once again, all communications ended. The IISS was able to respond far more quickly that the previous owners, (in part due to the IISS habit of setting up an off planet bases in systems under development). While the investigators were onsite within two weeks of the second event, the findings were essentially the same as from the corporate investigation, with the exception that far more of the imported livestock had survived. There were no signs of disorder, fighting, panic or flight. Records of the actual event do not seem to exist. There was a 24 hour period before blackout during which all monitoring or reporting devices were either shut down, failed, or suffered extensive memory degradation. Despite this, available data does not suggest any unusual power surges or EMP effects. Personal logs and diaries have either been unrecoverable, or have no useful information about the event.

A close examination of the colony indicated that the event may have had some precursor or warning. There were ample examples of vehicles pulled over and shut down, equipment shut off and stowed, etc. The power grids seem to have either been deactivated manually, or to have shut off via failsafe circuits when supervision was unavailable. There are a very few examples of damage attributed to guided vehicles or equipment suddenly losing control.

The planet was immediately red zoned, and placed under high quarantine; an extensive investigation uncovered the actual corporate information on the planet, and clues to its previous history were similarly located. In addition to records searches of the Villani and Terran periods, the onsite research station had logged evidence of at least two further small settlements during the long night, all failed. One such attempt was clearly by non-human sophonts,<insert semi-minor race such as Bwaps here>.; Indeed, it was the investigation of these newly found settlements that had already begun unlocking the planet’s history when the Event reoccurred. Unfortunately, while the research station and its records were intact, the personnel had also vanished. Again the pattern was that of a slowdown of human initiated communication over perhaps 24 hours, followed by a complete cessation. Also, once again, the investigation teams all returned and have shown no ill effects. The planet is currently entirely interdicted by both IISS and Navy elements, and has been listed as highly toxic to human life in standard star data.



Referees notes:
This is pretty much up to you. I have a scenario for it, and if you think I’m going to blab, you’re sadly mistaken !

Some clues though have already been located by my players:

As noted above, one colony failed early in its history and was successfully evacuated. Records of this attempt are available , although incomplete and hard to locate. Nonetheless, Villani obsessiveness pays off. The records are millennia old, but can be found.

One possibly significant fact found is that the proportion of Terran compatible local biosphere has clearly increased since the initial Villani survey. While unusual, this is not unheard-of, often the result of a poorly conducted initial survey being later updated.

A final oddity is that there are no human or <race> remains found in any of the settlements: even recorded deaths and burials will be found to be missing…and no, not freshly opened graves, clawed pen from inside, either…just empty caskets. Cremated remains have, however, been identified.
 
See THIS is the sort of thing I love (I'm particularly fond of the "everyone disappears" concept). Though I wonder what the communication records for the last 24 hours of each colony show (is it normal traffic, or "hey Jimmy, report in, you're two hours overdue" or "we've lost contact with the western colony" or "ohgodeveryone'sgoneandthey'recomingformenextandsweetlordthey'reheretheeyesTHEEYES!! *static*").

IMO too much of the OTU is "mundane" and without this sort of mystery, and it just reminds us that the universe is a strange, alien place and sometimes we are so out of our depth that we don't have a hope of figuring out what the heck is going on.
 
EDG said:
See THIS is the sort of thing I love (I'm particularly fond of the "everyone disappears" concept). <snip>

IMO too much of the OTU is "mundane" and without this sort of mystery, and it just reminds us that the universe is a strange, alien place and sometimes we are so out of our depth that we don't have a hope of figuring out what the heck is going on.

Me too. Reading over many of the Amber Zones in JTAS it seems a good deal of them were just replicating 80's cold war situations, so alot of the worlds looked like the Lebanon, or Nicaragua, or Afghanistan. I get the feeling many writers really wanted to play Twilight 2000 but it hadn't been invented yet.

Yup, far too much of the OTU is too sensible for it's own good - sensible and unrealistic is not the most fun place. It's a good job there are several hotspots of cool or else the OTU wouldn't have lasted so long.
 
Thanks guys !

If I may be so bold, howzabout either of you take a shot at it ?

Feel free to reuse one of the UWPs I've used....assuming y'all have trouble finding one you think sucks... :wink: :wink: :wink:
 
BTW, isn't Croatan what was carved into a tree on the mysteriously disappeared old Roanoke colony in the historical US? I'm guessing that was the inspiration here.
 
I have several. Please mind I haven't really fleshed them out, I just wanted to see what the dice said. To start:

Risvarin D 5255899 Po Ni Scout Base A, G Population: 166000
Capital: Risvarin Landing, Small town, 12000 people
Culture (here I rolled twice, which given the lack of instructions I house-ruled in): Unusual Customs: Offworlders, Ritualized.
Factions: 1 minor feudal technocracy, Technophiles who want to import more colonists and then take over; 1 fringe religious dictatorship, the Masadan Ayatollahs, a group which is a fusion of Judaism and Islam.
 
3 more in the more limited format I took to using:

Ciel-dar
C98A497A PB TAS Base 1 Other World in system Population 23,078
Closer than Habitable Zone, Hot World
1 minor anarchist faction, 1 fringe anarchist faction
Ritualized, Barbaric culture
Trade codes: Ni, Wa


Puremov/Puremoy (Depends on which government you ask)
B9885757 TAS base 0 other worlds in-system Population 478,000
Temp: Center of Habitable zone, warm-temperate world
4 factions, 1 obscure balkanization, 1 fringe civil service bureaucracy, 1 significant civil service bureaucracy, 1 minor technocracy
Culture: Liberal, Unusual Customs: Lifestyle
Trade codes: Ag, NI

Caerulla
B687663A G, A Naval Base, TAS, Bureau 1 other world Population 97,843,000
Temperature: cold orbit of habitable zone, cold-temperate world
2 Factions: 1 obscure true democracy, 1 minor balkanization
Culture: Deceptive, Unusual Customs: Sex
Trade codes: Ag, Ga
 
Bear in mind that CJ is looking for the "worst places to live in the OTU", not just any world writeups. There's got to be something really wrong about the place to qualify here.
 
EDG said:
Bear in mind that CJ is looking for the "worst places to live in the OTU", not just any world writeups. There's got to be something really wrong about the place to qualify here.

Well, nothing wrong so far (there is a bunch of oddness though), but try this:

Highwarren/Huren Xa
X898623-5 G, A Population 7,435,000
Edge of habitable zone, hot world.
1 faction, notable group, feudal Technocracy
Culture: recovering, xenophobic
Trade Codes: Ga, Ag, Lt

Lessee what can be done with that.

It's a world which has just undergone a massive war between its government and a revolutionary group. The primary government is now a reactionary group which, while ostensibly democratic, is getting ready to put in some massive anti-offworlder laws.
 
Jame Rowe said:
EDG said:
Bear in mind that CJ is looking for the "worst places to live in the OTU", not just any world writeups. There's got to be something really wrong about the place to qualify here.

Well, nothing wrong so far (there is a bunch of oddness though), but try this:

Highwarren/Huren Xa
X898623-5 G, A Population 7,435,000
Edge of habitable zone, hot world.
1 faction, notable group, feudal Technocracy
Culture: recovering, xenophobic
Trade Codes: Ga, Ag, Lt

Lessee what can be done with that.

It's a world which has just undergone a massive war between its government and a revolutionary group. The primary government is now a reactionary group which, while ostensibly democratic, is getting ready to put in some massive anti-offworlder laws.


Which, of course is when the players are in town....perhaps even stuck with a cargo for a failed faction....I like.
:twisted:



Also, as to Caerulla......

Looks nice. But....
"Culture: Deceptive, Unusual Customs: Sex "

Oh my. I suspect there's some very unplesant surprises possible on that planet....which I will decline to ennumerate on a family friendly board...suffice it to say "Guess who ?" is probably not a harmless game there.....
 
captainjack23 said:
Which, of course is when the players are in town....perhaps even stuck with a cargo for a failed faction....I like.
:twisted:

Oh, yes, this is why it's at least a bad place to visit! And think of all the poor souls who have to live there!

Also, as to Caerulla......

Looks nice. But....
"Culture: Deceptive, Unusual Customs: Sex "

Oh my. I suspect there's some very unplesant surprises possible on that planet....which I will decline to ennumerate on a family friendly board...suffice it to say "Guess who ?" is probably not a harmless game there.....

There's really nothing I can say here except for ... :twisted: ! It's a good place to spring on unsuspecting players! (Provided that you have ideas for it, which I admit needing assistance in. But remember; family-friendly, so no suggestions.)
 
Looks like this thread dried up...

Here's a world:

E101789-7 G, A No bases
Asteroid (beyond habitable zone)
1 overwhelming faction: Representative Democracy
Culture: progressive, taboo
Trade codes: As, Ic
 
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