So I find when making new worlds, I am often tempted to put them in orbit around gas giants. This is especially true for Size 0 to 2 worlds, as it makes sense in my mind that you would want to be close to a source of hydrocarbons. However, I also have a fondness for 'forest moon of Endor' type habitable worlds with a gas giant hanging on the horizon. It just makes for a great visual image. (I know that Jupiter style gas giants have intense radiation belts, but I don't believe that Neptune or Uranus style gas giants have the same problem.)
This does an interesting thing to jump distances, though. Rather than the 100-diameter limit being something that even a Thrust-1 ship can breeze through quickly, it can take a day or more (depending on the size of the gas giant and the thrust of your ship) of traveling through physical space to get in and out of jump range.
On reflection, I'm not sure this is a bad thing. I like to encourage more in-system travel, and it gives more of a range for pirate attacks and general in-system events. People settling a world aren't necessarily going to have the convenience of interstellar commerce at the top of their priority list, so I think it works well there.
Is anyone else really fond of worlds circling gas giants?
This does an interesting thing to jump distances, though. Rather than the 100-diameter limit being something that even a Thrust-1 ship can breeze through quickly, it can take a day or more (depending on the size of the gas giant and the thrust of your ship) of traveling through physical space to get in and out of jump range.
On reflection, I'm not sure this is a bad thing. I like to encourage more in-system travel, and it gives more of a range for pirate attacks and general in-system events. People settling a world aren't necessarily going to have the convenience of interstellar commerce at the top of their priority list, so I think it works well there.
Is anyone else really fond of worlds circling gas giants?