Howdy,
Another question from the guy who loves traveller, owns the books, never ran it and only played it once (yay BITS!).
I apologise in advance if this is something that has already been covered in the errata, but I can't seem to find one on the forum.
Case in point: What's wrong with the World Gen tables?
Size, Atmo, Temp and Hydro check out.
Pop is where the weirdness begins, it is determined by rolling 2d6-2 (0-A) but the table goes all the way up to 12(C). Also, notice that while a Pop higher than 10 cannot be rolled the Tech Level modifiers on pg. 179 have entries for Pop 11(B) and 12(C). And last but not least, according to the instructions on page 6 this system is supposed to be used to generate a character's homeworld...it's hard to see how a PC could come from a Pop 0 planet...
Next in line is Gov. I did the math and the dice rolls range from -4 (or 0) to 15(F) but the table only goes up to 13(D). Didn't previous versions of Traveller have 0 to F classes of goverment? And again...page 179 has Tech Level modifiers for a Gov code of 14(E).
Finally the Tech Level tables, even limiting ourselves to a maximum Pop of 10(A) (maximum as per the rules) can produce values exceding TL15, the Imperial maximum...what the hell?
Has this been addressed, or am I missing something?
Another question from the guy who loves traveller, owns the books, never ran it and only played it once (yay BITS!).
I apologise in advance if this is something that has already been covered in the errata, but I can't seem to find one on the forum.
Case in point: What's wrong with the World Gen tables?
Size, Atmo, Temp and Hydro check out.
Pop is where the weirdness begins, it is determined by rolling 2d6-2 (0-A) but the table goes all the way up to 12(C). Also, notice that while a Pop higher than 10 cannot be rolled the Tech Level modifiers on pg. 179 have entries for Pop 11(B) and 12(C). And last but not least, according to the instructions on page 6 this system is supposed to be used to generate a character's homeworld...it's hard to see how a PC could come from a Pop 0 planet...

Next in line is Gov. I did the math and the dice rolls range from -4 (or 0) to 15(F) but the table only goes up to 13(D). Didn't previous versions of Traveller have 0 to F classes of goverment? And again...page 179 has Tech Level modifiers for a Gov code of 14(E).
Finally the Tech Level tables, even limiting ourselves to a maximum Pop of 10(A) (maximum as per the rules) can produce values exceding TL15, the Imperial maximum...what the hell?
Has this been addressed, or am I missing something?