pelarel said:excellent book Agis! Looking forward to putting these into practice in a game on friday night![]()
pelarel said:snip
The change to Tracks and Wheels makes a lot more sense with regard to not being able to move through terrain, though with the basic rules as written I do have a lot of difficulty with wheeled vehicles being able to drive blithely through a low stone wall! :? not sure on that one Agis.
Rabidchild said:Wow, that's a lot of gaming there pelarel! Thanks for the feedback, I love the sound of the artillery spotters. Did you have them Take Cover so they were harder to take out?
Oh, and I'm glad you liked the Armor Slot rules. Don't AFVs work well in squadrons?
pelarel said:Just to clarify how you do it:
3 armour slots up to 450pts each.
With a JS2 at 490pts, would this take up 2 slots? would you be able to spend the remaining 410pts of the second slot on another tank or is it lost? Could you squadron a smaller tank (or 2!) with the JS2 to use the points?
pelarel said:I think it's generally how easy it is for even light vehicles to push thier way through hedges and walls with a normal move - even a size 1 wall should be a real problem to a jeep no matter how slowly it moves! :lol:
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Iain McGhee said:Nice job Agis, especially the revised AA and Suppression rules. Only thing I don't like is that those pictures of your models put mine (and just about everyone else's )to shame :lol:
I think you got it 100%. Terrain is a variable that is nearly impossible to account for. Sure it has rules, but was the game designed for the amount of terrain on the table? (WaW and MC need three times as much terrain as 40k in my opinion.) Was the terrain evenly placed or did I lose the game because I didn't have enough or had too much? I think the rules for terrain in the BF:Evo OGL are pretty good, and while I would like to see a couple changes made (maybe in a future OGL release!) what terrain is interpreted as, and how it is placed, is an agreement made with your gaming partner.Agis said:What do others think?
Rabidchild said:Agis said:I think the rules for terrain in the BF:Evo OGL are pretty good, and while I would like to see a couple changes made (maybe in a future OGL release!) what terrain is interpreted as, and how it is placed, is an agreement made with your gaming partner.
pelarel said:I agree with SgtHulka - what would help would be a lot more illustrations in the rule book, it really helps clarify the intent of the rules.
My angle is also along the lines of tournament play - one thing that really can make life miserable in a tourney is ambiguity in the rules. It's very easy to get into the "no, you can't do that because we play this way in our area" It ends up being the job of the tournament organiser to define everything up front - preferably before competitors even decide on forces.
I'm in no way criticising the rules - I enjoy playing WaW, just some more clarification in the Rule book would be helpful
my 2cents![]()