Work in progress - LONAW supplement

katadder

Cosmic Mongoose
Hey guys, some of you may know that I am working on new races and new variants for the LONAW (as well as changing some existing ships slightly). been busy lately so thought would post 3 of the work in progress lists to see peoples thoughts.
lists are: Hyach, Ipsha, Cascor
I could also do with another duty for the cascor so see what you can come up with.

http://www.mediafire.com/?9xrynvmdxhe

races to come are: Kor-Lyan, Torata, Grome, Hurr and Yolu.
also thinking up unique admirals for each of the races (have an abba and pak already) as well as hopefully new scenarios.

any feedback or questions on why things are the way they are welcome.
 
One comment on the Hyach Specialists rule - since you can't make special actions when skeleton crewed, the -1 CQ seems rather superfluous?

Regards,

Dave
 
Also, what is the purpose of Weak on the Masers? Since it automatically causes a crit affect when it hits, it doesn't roll on the attack table anyway.

Regards,

Dave
 
Burger said:
Foxmeister said:
you can't make special actions when skeleton crewed
Unless you have a Flight Computer ;)

That is true! But does the minimum CQ due to having a flight computer apply, or is the -1 applied after that?

EDIT: ignore me - on re-reading it's a -1 applied to the CQ roll, it doesn't seen to change crew quality itself.

Regards,

Dave
 
Burger said:
Weak gives -1 to hit (when rolling against hull), not to damage (attack table) ;)

I always thought Weak couldn't cause crits - looks like my gaming group has been playing this wrong! I'd better shut up now! :)

Regards,

Dave
 
Yeah, Weak deducts 1 from the results of all attack dice. Not results of rolls on the attack table. Confusingly worded enough??
 
whoopps!

weak basically just means you hit a 4 on a 5, 5 on a 6.. and a 6 on a 6. . .
your crits are as normal. oh and weak fighter guns can't intercept.
 
Burger said:
Yeah, Weak deducts 1 from the results of all attack dice. Not results of rolls on the attack table. Confusingly worded enough??

Indeed - I think it would have been more aptly named the "Damage Table"

Regards,

Dave
 
Yeah we could couldn't we Mr. "I got missiles put on a Marathon" :P
Well I got the Sag's damage reduced by 2 :P:P:P:P
 
The Missiles was only half my responsibility, katadder did the rest.
I did get to write the ship description for the G'Tal. :-)
 
Foxmeister said:
One comment on the Hyach Specialists rule - since you can't make special actions when skeleton crewed, the -1 CQ seems rather superfluous?

Regards,

Dave

as noted if your have flight comps you can, and all hyach ships have flight comps.
no other comments from people? I am surprised.
 
what would you like me to say? I looked at these in various stages and said what i said when i said it :P
 
Interesting use of unreleased playtest material.

I think your version of the Hyach weaponry is little on the weak side.

I do like what you've dne with the Ipsha resonance generator.
 
the playtestmaterial got a huge overhaul, in fact its not anywhere near what we had originally, that was one thing I made sure of.
true on you hiff, you have seen it before, so has daboss.
on resonance generator I preferred that alot to playtest version. most stuff comes from my ideas on B5 wars background/info.
 
Some rules remain unchanged (surge weapons) or hardly changed (masers), Hyach ship descriptions are exactly what Matt wrote, and the Hyach stats are mostly the same except weapons.
 
and increased by PL on a few as well in hyach list as well as alot more ships than we were given. also most stuff came from the B5 wars books, which am guessing is where came from originally. also cascor were not there.
the lists we were given to test were hyach/ipsha. yes some of the hyach ships from test made it in, but generally changed, plus added more. the ipsha had pretty much a complete overhaul. the cascor were my ideas with some from hiffano.
the other races wil also be my conversions form B5 wars.

as an example:
matts version:
Okath Kat-class Fast Frigate Patrol
Originally designed to counter Raiders, this fast frigate is now more often seen on the flanks of larger fleets, harassing lighter vessels with weight of numbers, before pounding larger prey with laser cannon.

Speed: 12
Turn: 2/45o
Hull: 5
Damage: 12/3
Crew: 16/4
Troops: 1
Craft: None
Special Rules: Advanced Anti-Fighter 1, Interceptors 1, Jump Engine
In Service: 2215+

Weapon Range Arc AD Special
Medium Laser Cannon 30 F 1 Beam, Double Damage

my version:
Okath Kat-class Fast Frigate Patrol
Originally designed to counter Raiders, this fast frigate is now more often seen on the flanks of larger
fleets, harassing lighter vessels with weight of numbers, before pounding larger prey with laser cannon.

Speed: 12 Damage: 12/3 Craft: None
Turn: 2/45 Crew: 16/4 Special Rules: Advanced Anti-Fighter 1, Flight
Computer, Interceptors 1, Jump Engine
Hull: 5 Troops: 1 In Service: 2215+

Weapon Range Arc AD Special
Light Laser Cannon 20 F 1 Beam
Blast Laser 15 F 2 Double Damage, Mini-Beam

pretty much every weapon changed. also matts list had 8 hyach vessels, mine has 15. on ipsha, yes the surge weapons stayed in but we were given 2 ships, my list has 11. as well as newer weapons.
these are IMO more balanced than anything we may have recieved as well.
 
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