Wolf Pack! A Klingo-Gorn Batrep

kyrolon

Mongoose
On the 19th, Drummer, Vensar, and I got together for a quick battle. We decided to do something rather "generic" since our last two battles had been narrative scenarios. It was time for a good old smash up!

The fleets chosen were Klingons (Drummer and I) against Vensar's Gorns at 1000 pts using the basic Call to Arms scenario.

The fleets were as follows:

Klingon
2 D6
1 D5
3 F5
3 E4

Gorn
1 BCH
2 CL
2 HDD
1 BDD

The Gorns deployed first and chose to form up in a wedge at the center of their deployment zone with the BCH on point. The CLs and HDDs flanked to each side and the BDD covered the center of the vee.

The Klingon "wolf pack" with its shorter than normal ranges (range 15 disruptors, and lots of Ph-2) also set up centrally and planned to use its maneuverability to run the lizards in circles.

Now I didn't originally plan to do a batrep for this one since we didn't have a camera, so the opening turn isn't all that well documented. Drummer and Vensar's brother turned up with his smartphone during turn 3, so we have pictures from there on.

Turn one saw little action. Some long range drone and Disruptor fire from the Klingon cruisers took some shields from the Gorns, and the Gorns replied with some limited Ph-1 fire.

Turn 2 got interesting. The Klingons lost initiative and had to move first. One brave E4 ordered the crew to locate thier "evacuation buddy" and went bravely forward. The Gorns responded and started to set up to kill it.

The Klingons decided to be bold, and sent the rest of the E4 squadron against the Gorn BDD, the rest of the fleet all focused on the BCH in a bid to kill the enemy flag. The Klingons Cool calculation (remember I was a klingon :)) resulted in the death of the BCH, one D6 (vaporized by prime range fire from all 16 plasma dice from the BCH) and one E4 with another E4 being crippled. The BDD lost most of its shields.

To be cont'd


RIP Snarl
 

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Turn 3 was time for the Knife fight to begin. The "wolf pack" began operating as planned, cutting one or two Gorn ships from the herd and concentrating fire on them.
 

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One by one the Wolf Pack pulls down its prey, losing a member here, a member there.
 

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In the end, the bid to tractor the last HDD before it can MWN! off the board fails. News of the defeat will reach Gorn Prime.

Sorry for the blurry pictures. Next time we'll bring our better cameras.

It was a true knife fight. The Klingons ended with a crippled F5, a damaged F5 and a shieldless D5. The Gorn HDD was intact, but had no plasma and feared another turn of overloaded Disruptors.

It was one of our hardest fought games, and one of the most rewarding.
 

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I like how you say Gorn "flagship," when the BCH doesn't even have the Command Trait! How ironic for such an awesome ship. The Gorn Admiral's staff had to hangout in the ship's passageways to orchestrate their battle plan. It's the only reason we, the Klingons, won ;) It certainly wasn't our disparaging disrupter fire.
 
What do you expect from a race that looks like it just stepped out of an episode of the Flintstones? :lol:
 
Requete said:
What do you expect from a race that looks like it just stepped out of an episode of the Flintstones? :lol:

And the problem with that is?

Here have a plasma roast Tribble and try not to look so puny beside the Mighty Gorn :lol:
 
Requete said:
What do you expect from a race that looks like it just stepped out of an episode of the Flintstones? :lol:

Oh, but it's soooo classic! That one episode is memorable because of that "Flinstonian" Gorn! We should be thankful it's not a race of Sleestaks from Land of the Lost.
 

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Your Gorn opponent should have tried this, 3 ships in line facing enemy fleet, 3 more behind as 2nd wave with plasmas armed for round 2. Run in waves and use plasma attacks each turn and plan to lose the initiative.
 
I'm not sure that would have changed much. As a strategy it kind of relies on the second wave being a deterrent for the enemy closing. In our battle we essentially decided to take the plasma on the chin. All of vensar's plasma was in prime range. As it was, he was probably better off as he was since he wrecked three ships in the exchange. With half as much plasma, one or two may have survived to get in a second volley of weapons fire. That may have cost him a CL or a HDD a turn sooner.
 
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