Kronos said:
I hope there's another ACTA space game but it has to be right. To many people are unhappy by the abrupt endings to the previous ones and that breeds mistrust in a company. Why invest time and money in game for it to suddenly disappear?
Perhaps we can help in the basic ideas behind a game? One way to stop a game from premature death is not to have a licence. Use your own ideas/thoughts.
Other areas people might like to comment are:
1. Battleships with or without fighters?
2. Magic or science based?
3. Small fleets or large fleets?
Things I really liked from the various versions of ACTA
ACTA Star Fleet:
Liked
Critical Hits
"Turn Rating"
Arcs of fire
Disliked
Drones
Reload weapons
Ability of ships to 'reverse gear' or 'stop' spontaneously
ACTA Noble Armada:
Liked
Boarding Actions
Fighter Rules
Focus on broadside and turret weapons
Disliked
...Nothing, really
ACTA Babylon 5:
Liked
Simplified Fleet Selection
Disliked
Crew score
'Instant death' or 'unrepairable' Crititicals
Boresight weapons (and especially their interaction with initiative)
Balance in fleet selection
Victory At Sea:
Liked
Attack Dice/Damage Dice allowing simple variations in 'gun calibre'
"Torpedoes incoming" marker mechanic
Criticals due to beating armour value - simple way to make popguns unable to cause criticals, etc.
Also:
Large fleets are good. One thing I liked about Battlefleet Gothic is that it actually felt like a big fleet engagement (that scenario where you picked your globe/cross/spearhead formation was my favourite for that reason), and the fact that it was quite practical to have two or three cruiser squadrons on the board, plus a flagship and some escorts. Over-detailled games for a handful of ships need to compete with Star Fleet Battles, Star Trek Attack Wing, X Wing, and the (quite healthy) community still playing Babylon 5 wars. I'd far rather see a game where I can realistically use 20+ starships in a single battle, because I've never seen one done properly.
Fighters are nice - but the trick is balancing 'gun deck' ships and carriers (something ACTA B5 never got quite right), or else make everything a carrier. I wonder how much a Wing Commander license would set mongoose back?
Science vs Magic; again, fine with either. I must say I did like the boarding element of Noble Armada, so a setting where this is useable would be nice. I've no inherent objection to something either spelljammer-esque or (a personal favourite) a John Carter*-esque skyships naval game.
* Personally I thought John Carter was a superb film and I don't fully understand why it apparently did so badly.