katadder said:2 battle ships are generally more than a warship, it definately isnt 1.9 of the one below for certain races. and thats on damage/firepower comparison. add in the fact the 2 battle ships provide an init sink and are less vunerable to crits due to being 2 ships and you will find a warship is maybe on a 1.5 of the ones below, maybe worse.
Foxmeister said:I concur - the biggest problem with the larger ships is that they are just as vulnerable to crits and crit effects as the smaller ships. Whilst a Ka'Bin'Tak may be able to take a 6-6 crit on the chin better than say a Liati, it's fubar'd by a -4 speed which the Liati can easily soak up, yet both are equally as likely outcomes from a single crit from any source.
I still firmly believe that the ability to crit a target should be harder for smaller ships attacking capital ships - I've no problem with an Adira knocking out the engines of a Ka'Bin'Tak with a single hit, but surely I find it hard to believe that a Starfury could potentially do the same from a single hit.
Regards,
Dave
Scipio said:The problem with swarms is that they normally crit the bejesus out of the big ships that should be dominating.
Fixing it so it is harder for much less powerful ships to crit big ones should be the solution to strive for?
For example: Ships that are two or more PL lower than the target they are shooting at only crits if they roll more than one six on the damage table in each attack (fives and sixes in case of precise).
Or they could get -1 on the "Crit severity roll" (the one after determining which locathen is critted) for each PL lower than the target they are shooting at.
I think you may be mistaking my saying 1.9. This means that two ships of the PL below are worth 2.0 and the single ship of the PL above is worth 1.9. The very fact that using the current breakdowns, even in fleets taking large ships that there is almost balance over the PLs means that the 1.9 ratio must be pretty close. If you make a "direct" firepower/damage comparison (adding them up) then of course the ships of the PL below will come out higher as a ship with double the damage and double the firepower of the ship below is a lot better than two ships of the PL below.katadder said:2 battle ships are generally more than a warship, it definately isnt 1.9 of the one below for certain races. and thats on damage/firepower comparison. add in the fact the 2 battle ships provide an init sink and are less vunerable to crits due to being 2 ships and you will find a warship is maybe on a 1.5 of the ones below, maybe worse.
I'm starting to come round to the idea of Redundancy, at least to trial it anyway at smaller numbers.Foxmeister said:katadder said:2 battle ships are generally more than a warship, it definately isnt 1.9 of the one below for certain races. and thats on damage/firepower comparison. add in the fact the 2 battle ships provide an init sink and are less vunerable to crits due to being 2 ships and you will find a warship is maybe on a 1.5 of the ones below, maybe worse.
I concur - the biggest problem with the larger ships is that they are just as vulnerable to crits and crit effects as the smaller ships. Whilst a Ka'Bin'Tak may be able to take a 6-6 crit on the chin better than say a Liati, it's fubar'd by a -4 speed which the Liati can easily soak up, yet both are equally as likely outcomes from a single crit from any source.
I still firmly believe that the ability to crit a target should be harder for smaller ships attacking capital ships - I've no problem with an Adira knocking out the engines of a Ka'Bin'Tak with a single hit, but surely I find it hard to believe that a Starfury could potentially do the same from a single hit.
Regards,
Dave
Triggy said:Another idea springs to mind - maybe ships of a PL above the ship inflicting the critical getting a "save" against the effects of the critical (but still suffering the Damage/Crew loss). You could make this a set number or even scale it, e.g. you need 7+ to "save" the critical effect and get +1 per PL the target ship is above the firing ship.
heh, no Deathstar for you... :lol:Foxmeister said:Triggy said:Another idea springs to mind - maybe ships of a PL above the ship inflicting the critical getting a "save" against the effects of the critical (but still suffering the Damage/Crew loss). You could make this a set number or even scale it, e.g. you need 7+ to "save" the critical effect and get +1 per PL the target ship is above the firing ship.
An idea I posted here a while ago (and can't find now) was to add an additional roll if a a firing ship was more than 1 PL below the target ship (i.e. Skirmish to Battle)
For example, if a Ka'Toc (Skirmish) fires on a Primus (Battle) and scored a "crit" (i.e. a 6 on the damage roll), they would need to roll a 4+ to actually convert that into a crit. A Patrol PL vessel against the same target would need a 5+, and a fighter would need a 6+. Precise weapons would get +1 to the roll, so effectively firing one level above their weight (and still getting the potential crit on a 5 or 6).
Of course, this would mean that a fighter without a precise weapon couldn't score a crit on a War or Armageddon level ship, but this feels right to me.
Regards,
Dave
wpngjstr said:heh, no Deathstar for you... :lol:
neko said:My thoughts on redundancy depend on which version we're talking about. If it's the version that involves completely blocking the first X crits, then yes, I think it's a terrible idea. If it's the version that gives tougher ships a save against crits, I think it's great.
As for the idea that a weapon should have different effects depending on which hull it's mounted on, I think that idea's terrible and always will.
Maybe more flexibility but if they were to not line up with the PLs then the ships would need rebalancing wherever there were deviations.l33tpenguin said:neko said:My thoughts on redundancy depend on which version we're talking about. If it's the version that involves completely blocking the first X crits, then yes, I think it's a terrible idea. If it's the version that gives tougher ships a save against crits, I think it's great.
As for the idea that a weapon should have different effects depending on which hull it's mounted on, I think that idea's terrible and always will.
A redundancy trait would essencially have this effect, as a skirmish ship with a 4 AD against a War level ship with a crit save will be less effective than a same 4 AD weapon on a war level ship firing on a skirmish ship without a crit save.
I, personally, prefer a ship trait base crit save over a PL based one. It provides more flexability.
Triggy said:I think you may be mistaking my saying 1.9. This means that two ships of the PL below are worth 2.0 and the single ship of the PL above is worth 1.9. The very fact that using the current breakdowns, even in fleets taking large ships that there is almost balance over the PLs means that the 1.9 ratio must be pretty close. If you make a "direct" firepower/damage comparison (adding them up) then of course the ships of the PL below will come out higher as a ship with double the damage and double the firepower of the ship below is a lot better than two ships of the PL below.katadder said:2 battle ships are generally more than a warship, it definately isnt 1.9 of the one below for certain races. and thats on damage/firepower comparison. add in the fact the 2 battle ships provide an init sink and are less vunerable to crits due to being 2 ships and you will find a warship is maybe on a 1.5 of the ones below, maybe worse.
Triggy said:Maybe more flexibility but if they were to not line up with the PLs then the ships would need rebalancing wherever there were deviations.
Any comment on my idea that's similar to Foxmeister's but still allows for fighter-mega hits (unlikely) and has a small effect on ships only 1 PL below too?
Foxmeister - any reason for not having the rule apply to a lesser degree to ships only 1 PL below? Surely if the issue exists at all then it applies to a 1 PL gap just not as much as a 2 PL gap or greater!
CZuschlag said:Perhaps there is a difference of 1.9 vs 2.0 for the ships --- but what is the extra move sink worth? In my experience, an extra movement is worth about 1/2 - 3/4 of a Patrol point, given that there are several Skirmish ships on the table.
That means that I would say that a ship that gives zero VP for a kill with a full line of
MV:1 Hull:4 Damage:1 Crew:1
Is worth 1/2 a Patrol point at absolute minimum. This reflects the intrinsic value of the initiative sink.
This is also my justification for the wish of the wholesale banning of all 2-for-1 ships. We even had to introduce an "donkey"-backwards fix of having them be worth a full Patrol point on a kill each to even come close to fixing it. There has to be a better way.
Not really. The exact same 4AD weapon in your example would be more powerful when fired from a War level ship than when fired from a Skirmish level ship. With the redundancy save it doesn't matter what the weapon is bolted onto - it's the ship being hit that determines how effective the weapon is.l33tpenguin said:neko said:My thoughts on redundancy depend on which version we're talking about. If it's the version that involves completely blocking the first X crits, then yes, I think it's a terrible idea. If it's the version that gives tougher ships a save against crits, I think it's great.
As for the idea that a weapon should have different effects depending on which hull it's mounted on, I think that idea's terrible and always will.
A redundancy trait would essencially have this effect, as a skirmish ship with a 4 AD against a War level ship with a crit save will be less effective than a same 4 AD weapon on a war level ship firing on a skirmish ship without a crit save.
I, personally, prefer a ship trait base crit save over a PL based one. It provides more flexability.
neko said:Not really. The exact same 4AD weapon in your example would be more powerful when fired from a War level ship than when fired from a Skirmish level ship. With the redundancy save it doesn't matter what the weapon is bolted onto - it's the ship being hit that determines how effective the weapon is.