From a role playing point of view a reason to use fighters is to expand the points of presence of your fleet. During a MT game I ran I had a battle rider squadron arrive in system and launch scores of fighters simply to lock down every jump capable ship in the system. They didn't necessarily want to shoot up everything but they didn't want people free to take unknown actions and then jump away with no ability to stop them. You could probably achieve the same with drones (although I don't know the rules for them) but fighters seem the more entertaining option.
Having a fleet jump in caused a lot of panic and confusion. People wanted to know what they should do. Having dithered for a while the arrival of two fighters to 'escort' them answered that question with "we'll do whatever the fighter pilots tell us to do".
I'd like the build and combat rules to support the use of fighters purely because I find fighters more entertaining from a role playing perspective.
Having a fleet jump in caused a lot of panic and confusion. People wanted to know what they should do. Having dithered for a while the arrival of two fighters to 'escort' them answered that question with "we'll do whatever the fighter pilots tell us to do".
I'd like the build and combat rules to support the use of fighters purely because I find fighters more entertaining from a role playing perspective.