Condottiere
Emperor Mongoose
Make it cheaper to have human hirelings.
My players don’t want strangers on their ship.Make it cheaper to have human hirelings.
They are not the co-pilot because Pilot skill is not a required part of the job. They ought to be the co-pilot, though. But the character creation system is not necessarily going to make that a thing.Actually, they do do something under the Mongoose rules and are, in fact, the co-pilot. Astrogation in Mongoose terms also covers normal space navigation.
View attachment 5659
Or hire an NPC.If no one in My group has Pilot, I make them fly commercial.![]()
No clue.I have a question about your quote. There is a task for plotting a course using a gravity slingshot. Great. What does that DO? How much faster does that make the trip? How often do you have an orrery for the system the players are in so that your player can even determine if that's useful without you telling them "hey, you can actually use your astrogation skill now for something other than the usual save or die on the way to the adventure?
Classsic Traveller did not have an astrogator role as necessary for basically any player scale ship (Had to be over 200 dtons to need one) because the game offers approximately 0 support for actually using the skill in a fun and interesting way. Mongoose has now made it mandatory that someone on the crew of every starship have it, but has not done anything to make having it as your primary job skill fun. It's just a "please make the saving throw so we don't die on the way to the next cool thing" skill. Worse it managed to be that and also just a modifier to someone else's task check to actually do the thing.
IMHO, the difference between Pilot (starship) and Pilot (Small craft) cascade should be the astrogation training and Astrogation should just go away as a separate skill. Or, if that's too radical, it should be an additional cascade slot on the Pilot skill.
Exactly. A while back I started a thread asking how people actually make astrogation work since it's a required skill for starship based campaigns and there was basically nothing usable at the gaming table resulting from it. A number of people confused "it would be important in real life" with "it's a good skill for the game."No clue.
I always figure that if I as a Referee need to work really hard to include a skill in the game, and make it fun, that the game says is required, then the skill just needs to go away and be rolled into another skill, like Pilot (starships)Find ways so at least occasionally the players need to analyze jump records as part of the adventure.