Why is Aging worse in Traveller than in 2300 AD?

Under Medical Care, it does specify "Injury". Aging is not listed on the Injury Table.
Yeah. House rule.
Actually, that's not how the rules work. Aging is not injury and the medical care rules only apply to injury.
I know, but the current aging is dumb when you look at the availability of various remedies. So do what works... or sort of works.
 
I'm sure I've already more than once mentioned my hack for againg, giving DMs based on the standard numerical DM ranges for SOC and TL. TL15 Duke, DM+6, TL0 slave, DM-6. Still has an effective DM-1 for every term (really potentially starting with Term 0, except you can't flub that without negative DMs).

The main problem with my hack is that if the ageing rate actually slows, you shouldn't be doing it every four years, regardless of DMs or start age, you either have to move to less frequent checks, or mess with the term DM as well (unless the effect of high tech health care keeps you healthy to a certain point, but doesn't actually increase lifespan, so when first roll starts at a later date (Sigtrygg's suggestion) then you start to fall off a cliff.

In a society where people have lifespans well over 100, then the rate of checks is going to have to slow down (or get even more +DMs), but that makes the whole thing more complex and eventually decouples it from terms.
 
The problem with altering current default human aging process, is that it disrupts Traveller character generation paradigms.
Only if you have players that build characters for power instead of story, or use random character creation rules. If you don't have power-gamers, then it isn't an issue, plus, you can always set a Term Limit at your table. I know a lot of Referees who set a Term Limit of 4 Terms just because that is the power level they are most comfortable running.
 
That wouldn't make sense, in universe.

I would guess that Vilani bureaucrats would be quite comfortably ensconced in their career, for decades.
NPCs have always been able to have any skills the Referee wants anyhow, so go ahead and let them have 10+ Terms. They are NPCs. The PCs will overcome them with teamwork. (or they won't.) lol
 
At its heart it's just because they are different science fiction universes with different technological assumptions.

Anything developed after RIGHT NOW diverges. Base humans probably don't change, but how medicine advances does. 2300AD has delayed aging rolls but does not have anargathics or rejuvenating nanobots (at least it didn't use to).

And maybe it's something in the settings?

Maybe life in space in Traveller is rougher than it is in 2300AD?

Maybe Jump Space is harder on people than Stutterwarping is? Or gravitics cause cancer?

Maybe 2300AD characters take better care of their bodies than most Traveller ones do? (It really, really would not surprise me...)

Maybe Quantum.
 
You have to make environmental and health care assumptions, assuming genes aren't tweaked for longevity.

At one end you will have the rich in optimal environmental conditions, and the best health care money can buy.

Maybe stem cell regeneration, and blood transfusions from younger humans, possibly grand kids.

Going downhill from there, pollution, alien environments, health insurance caveats.

Finally, the proletariat and slums.
 
You have to make environmental and health care assumptions, assuming genes aren't tweaked for longevity.

At one end you will have the rich in optimal environmental conditions, and the best health care money can buy.

Maybe stem cell regeneration, and blood transfusions from younger humans, possibly grand kids.

Going downhill from there, pollution, alien environments, health insurance caveats.

Finally, the proletariat and slums.
It was suggested that SOC be used as a modifier and I can buy into that logic.
 
Yeah, I don't mind that idea at all.

Regardless of my previous post, which was only saying the two games really are apples and oranges as far as any advances are concerned, I don't mind varying Traveller aging rolls based on TL and SOC.

Might make SOC less of a dump stat, eh? ;)
 
Str is barely relevant for combat. IF your strength is 9+, you get +1dmg. OMG. It's not worthless, but it's definitely the least useful of the three physical stats by a significant margin.
 
It's more relevant to Melee combat than SOC though. ;)

And you can use your STR DM instead of your DEX on the to hit roll. From a bang for buck point of view, STR still does okay when hitting things, though it's not as dramatic as in Classic. A strong dude can match a fast one and does a bit more damage, so that's nice.

There's also Bulky weapons. STR 5 guys probably don't want to use shotguns. But STR 9 ones do love their broadswords.
 
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