Credit to the Mongoose designers who are probably working on a slim budget...and who need to fit every unit's stats and weapons on a card layout.
When you start to design cards for every unit you have to be aware of the amount of info that each card will need before you design. Imagine these cards trying to fit all the bug rules on. Although concise reminder text is usually good enough.
This was just a "dream design" idea of how I wished they would consider doing the cards.
Sort of inspired by the dryness (IMO) of the preview cards in the S&P issue, Hiromoon's much better looking card ideas, plus the way D&D minis/Warmachine use tick-boxes for uses, oh and also BattleLore cards, that basically act as rules reference for whatever a given scenario uses.
I truly think that for games like SST:EVO (that plan to release new features with new models) having cards (that you can use in-game) that contain new rules for units, for terrain, weapons, etc. is a good way to go.
You lay out the terrain and models for the scenario, grab only the cards for the units/weapons/specials you plan to use (for each player) and go.
Thanks to all for the kind words. I really wish I had the time to do them all. We'll see. You're better bet is with Hiro though I'm guessing.