White Star, WS Enforcer, WS Gunship

Greg Smith said:
I feel the knife-fight version is too big a change.

...Personally I feel the previous fix (1AD laser when on CDB or firing pulsars) was the best of a bad lot.

I feel that the previous fix was a bit of a bodge and it's like saying "here's what you could have had but now we've nerfed it."

I think the new WS should be the ship it always should have been. Imagine the WS never existed and you were making it from sctratch. The new version is like the one seen on screen but if it turns out to be underpowered then fix that version, rather than going backwards.
 
Burger said:
I don't get how you can "sit" at 18" and CBD? Surely next turn you have to move half speed if you want to CBD again, so you're hardly sitting at 18" any more... unless you have Sheridan on board!

you don't have to "sit" at 18" specifically, on the first one you sit at 18" and cbd and blat away, on the next turn, the opposing Bimith all stops, you move forward just over half your speed, CDB and blat away again, and you are still out of their range so really CBD isn't even needed, but it is doable in case another ship or fighters (kotha, hahaha) get a bead on you.
 
Burger said:
I don't get how you can "sit" at 18" and CBD? Surely next turn you have to move half speed if you want to CBD again, so you're hardly sitting at 18" any more... unless you have Sheridan on board!

Well I am merely using the argument everyone else claims is happening. I myself never 'sat' at 18" and CBD so I don't quite know how the whole 'maneuver' works :D

I would assume it has something to do with rapid deceleration, coupled with the rate of expansion in the universe and the effects of dust particles on plucked chickens in space :lol:
 
Burger said:
Ha, I blame that on the Abbai player being stupid, not on the WS being broken ;)

of course if you believe the WS is not broken, makes me wonder why you advocate a DD beam. . .;-)
 
It will be good to see some tests with the new WS against a varied selection of ships - at present we have one test against a strong fleet............. It would really help if people have time to do more....?

We are intending to play a Drakh assault on an ISA station on Wednesday - I need to write the scenario yet - but it may be a good one to test the new WS vs the Drakh?
 
If i can convince anyone to play I'll try Narn new CBD, and IF the person i can convince to play is our former ISA player (former because he got bored of easy wins) we can see how the knife fighter stands up against the Narn
 
I never said it wasn't broken, it clearly is... I just can't see how this fabled "sit at 18 inches on CBD" works.
 
Burger said:
I never said it wasn't broken, it clearly is... I just can't see how this fabled "sit at 18 inches on CBD" works.

you are being pedantic, you know exactly what is meant. don't act stoopid, I've met you, and despite being a southerner, your pretty smart ;-)
 
Burger said:
I never said it wasn't broken, it clearly is... I just can't see how this fabled "sit at 18 inches on CBD" works.

I tend to think of it as just the fabled "sit at 18" and snipe" - CBD generally doesn't come into is because the WS is sitting in an arc where it can't be touched anyway by the ship it is firing on.

Regards,

Dave
 
Ah yes if you outrange the opponent then it is easy. Whoever is most manouverable/fast will naturally determine the range of the engagement, and if they are also longer ranged, will be untouchable.
 
mollari_uk said:
I think the new WS should be the ship it always should have been. Imagine the WS never existed and you were making it from sctratch. The new version is like the one seen on screen but if it turns out to be underpowered then fix that version, rather than going backwards.

In which case I'd make it more survivable - extra damage and crew. Something so their survival or destruction wasn't dependant on luck.
 
Burger said:
Ah yes if you outrange the opponent then it is easy. Whoever is most manouverable/fast will naturally determine the range of the engagement, and if they are also longer ranged, will be untouchable.

The situation arises mainly to keep the Whitestars safe.

If I target a Primus, I sit outside of 12" (or 15") at the front - I know I can only fire one weapon at my chosen target, therefore there is no reason to not CBD. Also the enemy still has ships to move, so he may be able to get at my WS with them, so CBD is good.

Secondly any target with inteceptors can usually stop the incoming fire from a single pulsar, so again, laser only & CBD.
 
Greg Smith said:
Burger said:
Ah yes if you outrange the opponent then it is easy. Whoever is most manouverable/fast will naturally determine the range of the engagement, and if they are also longer ranged, will be untouchable.

The situation arises mainly to keep the Whitestars safe.

If I target a Primus, I sit outside of 12" (or 15") at the front - I know I can only fire one weapon at my chosen target, therefore there is no reason to not CBD. Also the enemy still has ships to move, so he may be able to get at my WS with them, so CBD is good.

Secondly any target with inteceptors can usually stop the incoming fire from a single pulsar, so again, laser only & CBD.

Although actually the WS can still do that esp against interceptor laden targets - may have helped a bit?? As you know I often put the Demos on CBD even when I am not reloading unless I feel its safe or really need ot go for the kill. Have to rely on one gun but the ship is more survivable?
 
Not that i've ever played whitestars in 2ed but if it's goes towards the knifefight version doesn't the pulsars need more firepwer. Even though it has about very trait imaginable 4AD is shite vs interceptors. Accurate isn't that much use against the majority of ships. Worse still since it's a only 1 arc of weapons.
Still i like the thought of it having to come in closer as thats like the show.
I'd probably go 12 hits & at least 6AD pulsars though.
 
Burger said:
Ah yes if you outrange the opponent then it is easy. Whoever is most manouverable/fast will naturally determine the range of the engagement, and if they are also longer ranged, will be untouchable.

Compared to any ship in ACtA...
More manouverable? White Star wins
Fastest? White Star wins (every time)
And how many ships out there have 18 inch forward arc beams?

2 out of 3 of those are a given, the longer range happens a lot as well. The end result?
 
I played a game of ISA vs. EA Third Age last night, using the P&P rules. That range reduction is killer. My opponent hid the juicy targets, such as his Omegas and Warlock, in the dead center of his fleet. This meant that after I had flown across the board, during which I lost a WSG and another WSG took moderate damage, I was forced to either continue to soak up damage from his big ships, or I had to plant myself in range of everything in his fleet to take down his big guns. The Knife fighting White Star is dramatically different from the old version, and it's much more difficult to use. Mind you, I'm not complaining, in fact I love this new version of the White Star. I'm just telling you how it is. With the 10" range limit it's so much easier for opponents to take up defensive positions and hide their juicy targets just out of reach, which forces ISA players to make real hard decisions. Such as, do I want to take a couple more turns of those nasty big guns, or plant myself in range of everything to try and take out something worth shooting at. I'd be inclined to agree that, with this shorter range, the White Star may need the old 3+ dodge back, or a little upgrade to the Molecular Pulsars to give it more punch. Not saying that either is necessary, haven't had enough games to make such a declaration, but I can see a justified argument for such. I have to admit, I especially felt the burn as my opponent kept succeeding on his TTT checks, which furthered the pain as I was taking more fire and dealing nothing back.
 
Yeah, I prefered the half AD for off bore shots, made the lucky checks less of a game changer... so felt less that I could get just dice killed.

For the same reason the 3+ dodge is a no way for me. Simply won't play the game with that kind of luck against me. Getting hits was so random I often felt we should have simply flipped a coin at the beginning and put away the models.

Ripple
 
Back
Top