SylvrDragon said:I played a game of ISA vs. EA Third Age last night, using the P&P rules. That range reduction is killer. My opponent hid the juicy targets, such as his Omegas and Warlock, in the dead center of his fleet. This meant that after I had flown across the board, during which I lost a WSG and another WSG took moderate damage, I was forced to either continue to soak up damage from his big ships, or I had to plant myself in range of everything in his fleet to take down his big guns. The Knife fighting White Star is dramatically different from the old version, and it's much more difficult to use. Mind you, I'm not complaining, in fact I love this new version of the White Star. I'm just telling you how it is. With the 10" range limit it's so much easier for opponents to take up defensive positions and hide their juicy targets just out of reach, which forces ISA players to make real hard decisions. Such as, do I want to take a couple more turns of those nasty big guns, or plant myself in range of everything to try and take out something worth shooting at. I'd be inclined to agree that, with this shorter range, the White Star may need the old 3+ dodge back, or a little upgrade to the Molecular Pulsars to give it more punch. Not saying that either is necessary, haven't had enough games to make such a declaration, but I can see a justified argument for such. I have to admit, I especially felt the burn as my opponent kept succeeding on his TTT checks, which furthered the pain as I was taking more fire and dealing nothing back.
Any chance of a full batttle report? Be interesting to see how it unfolded? What was the PL of the battle, any terrain? the WSG has not changed so that should make no difference to the results.
I also prefered the previous version of TTT................