White Star Enforcer

Hindsight said:
That went over my head.

I guess in my introductory game we didn't really cover crew, or command, so maybe when I understand what the rules for that represents... then that joke might make more sense to me =)

Isn't taking 5 Veteran versians of a ship, for the sake price, a good thing?

The implication is that the White Star Enforcer will remove weapons and/or traits to gain its' advantages. It's less a veteran choice and more a different one.
 
Triggy said:
Methos5000 said:
Well I understand from the fluff printed why they wouldn't be restricted, but I got the impression from Triggy that they are supposed to be restricted also.
I wanted them restricted - there's a world of difference :)

Ah, my mistake then. Shouldnt the Enforcer already have a lighter weapons payload though so it wouldn't really need this restriction? I can already guess how many complaints will arise if it gained a command bonus but only dropped a nial fighter or the scout trait.
 
Methos5000 said:
Triggy said:
Methos5000 said:
Well I understand from the fluff printed why they wouldn't be restricted, but I got the impression from Triggy that they are supposed to be restricted also.
I wanted them restricted - there's a world of difference :)

Ah, my mistake then. Shouldnt the Enforcer already have a lighter weapons payload though so it wouldn't really need this restriction? I can already guess how many complaints will arise if it gained a command bonus but only dropped a nial fighter or the scout trait.
Dodge dropped to 5+ (bulked out by command, defence and weapons systems) but slightly more weapons and Damage/Crew as well.
 
i dont believe it should be in the restrictions TBH, otheriwse no one would take it. but then i dont like the restritcions at all and would prefer to see boresight whitestars.
 
I would have thought a Gunship varient would make more sense - the ISA already have two superb raid level ships(plus the ability to draft in some of the best of the rest of the fleets - Lesath, Ashinata, Haltona, Delphi, ) - why make another that may not be as good - or even worse - better than the present ones.

It would not then need restricting - as Battle level is prob high enough to avoid masses of them.
 
It is, nonetheless, hard to know exactly how a new rule will work when the one exception to that rule has been left out. Without something official, either a post from msprange or in a future version of the playtest file, we can only guess. A quick scan of the fleets shows that a "command variant" either goes up in PL (as the Omega or Jumphawk) or loses something (fighters, weapons, etc.). Given the nature of a White Star, it would almost NEED to be a PL change as there isn't much that they can give up to both lose a restriction AND gain command. That, however, is a guess.
 
loses speed, dodge is 5+ and theres other changes too.
dont like the ship as IMO WSs are better. and with the new restrictions I will always take a WS gunship over a WS. firepower is now over twice as good, fighters are better.
 
The command variant can potentially lose the fighter wing or scout trait (depending on which one you're comparing it to), as well as dodge and speed.
 
Burger said:
silashand said:
So in a 5pt Raid game we now get 5 Enforcers instead of 5 regular WSs? That's an improvement - not.
Lets wait to see the stats before passing judgement shall we?
Nah thats no fun. NERF THE WS ENFORCER!!

Sooner or later you have to learn to place other people's comments in context. You can't nerf something when you don't know what it is in the first place. Gary knows this and so is trying, like everyone else here, to reach some kind of educated guess regarding the nature of the White Star Enforcer. His conclusion is actually not without merit.

Since command does not stack, there APPEARS TO BE (barring any surprises) little difference between the CURRENT White Stars and the WS Enforcer. Gary's statement is assuming a 5pt raid game with the playtest modifications in place and with the WS and WSII remaining Raid ships. So the "regular" White Stars to which he is referring are the new power restricted White Stars. Replacing these on a 1 to 1 basis, that is, IF the Enforcer is Raid level and the regular WS remain Raid level, would cause some consternation among those opposing ISA fleets.

There are a number of scenarios that could play out regarding the Enforcer:

1) It is a unique ship regardless of PL
2) It is not unique, but is Battle Level and the WS and WSII remain Raid
3) It is not unique, it is Raid Level and the WS and WSII drop to Skirmish
4) It is not unique, it is Raid level as are the WS and WSII

Number 3 is the worst case IMHO. I would contend that, based on prior trends, the Enforcer would need to lose some traits to remain at the same level as the WS and WSII. If it lost a weapon, losing the restriction would be quite pointless as (a) It would only fire one weapon anyway and (b) Close Blast Doors would negate firing of the one weapon.

The more I think about this, the less inclined I am to accept that this is a commonplace Raid level ship.

1) It has neither the weapons nor the traits to give up to lose the firing restriction and gain even the Command +1 trait.

2) Keeping it a commonplace Raid ship seems an awful lot of effort to get what would essentially be the current situation. Not a good cost-benefit. Besides, if all Matt really wanted was a Command White Star (WS III) he could just release it as a variant. Take away Scout, take away the Nials and add Command +1.

3) Dropping the WS and WSII to Skirmish doubles the number of WS and WSII on the table. With that, I take all WS II and add considerably to my flexibility with lots of Nials. Besides, this goes right to the all ships at the same PL should be equal debate that crops up every now and then. Is a Skirmish level WS the equal of the Drazi Solarhawk?

And this is all assuming that this isn't some new hull or a variant of the Gunship. there, I'm inclined to go with the former based solely on the wording of the article--which isn't much to go on.
 
my only thought is this why give the most diverse for ship selection fleet in the game another ship. There are other fleets out there that could use it a whole lot more shadows, vorlons, raiders, drazi, etc. I hate how ISA gets such a huge selection when it isnt needed.
 
I agree wholeheartedly, but despite as you say the largest fleet selection, a lot of ISA players complain they don't have enough choices, so I guess this will placate them some.
 
i think with the army of light rules the ISA should lose the allies too as they have a big enough fleet now to be able to go it alone and leave the combined fleets to the AoL.
 
katadder said:
i think with the army of light rules the ISA should lose the allies too as they have a big enough fleet now to be able to go it alone and leave the combined fleets to the AoL.

Word! :)
 
katadder said:
loses speed, dodge is 5+ and theres other changes too.
dont like the ship as IMO WSs are better. and with the new restrictions I will always take a WS gunship over a WS. firepower is now over twice as good, fighters are better.

As much as this provides, it still does not clarify. It's good to hear your take but a sufficient scan of this forum will reveal our differences of opinion on a variety of matters. Would some give up an inch of speed and 16% chance of dodge instead of the weapons? My group probably would so we're back to square one: what is the Enforcer?

I understand if you cannot reply with more detail, and Matt may be keeping this under wraps intentionally. It is enough to be aware that this may not get tested properly with less than full info.
 
Whilst not pleased to see a reduction in the WS and WS II capabilty, it's hard to judge the overall effect without having the stats for the Enforver.

LBH
 
Back
Top