Burger said:
silashand said:
So in a 5pt Raid game we now get 5 Enforcers instead of 5 regular WSs? That's an improvement - not.
Lets wait to see the stats before passing judgement shall we?
Nah thats no fun. NERF THE WS ENFORCER!!
Sooner or later you have to learn to place other people's comments in context. You can't nerf something when you don't know what it is in the first place. Gary knows this and so is trying, like everyone else here, to reach some kind of educated guess regarding the nature of the White Star Enforcer. His conclusion is actually not without merit.
Since command does not stack, there APPEARS TO BE (barring any surprises) little difference between the CURRENT White Stars and the WS Enforcer. Gary's statement is assuming a 5pt raid game with the playtest modifications in place and with the WS and WSII remaining Raid ships. So the "regular" White Stars to which he is referring are the new power restricted White Stars. Replacing these on a 1 to 1 basis, that is, IF the Enforcer is Raid level and the regular WS remain Raid level, would cause some consternation among those opposing ISA fleets.
There are a number of scenarios that could play out regarding the Enforcer:
1) It is a unique ship regardless of PL
2) It is not unique, but is Battle Level and the WS and WSII remain Raid
3) It is not unique, it is Raid Level and the WS and WSII drop to Skirmish
4) It is not unique, it is Raid level as are the WS and WSII
Number 3 is the worst case IMHO. I would contend that, based on prior trends, the Enforcer would need to lose some traits to remain at the same level as the WS and WSII. If it lost a weapon, losing the restriction would be quite pointless as (a) It would only fire one weapon anyway and (b) Close Blast Doors would negate firing of the one weapon.
The more I think about this, the less inclined I am to accept that this is a commonplace Raid level ship.
1) It has neither the weapons nor the traits to give up to lose the firing restriction and gain even the Command +1 trait.
2) Keeping it a commonplace Raid ship seems an awful lot of effort to get what would essentially be the current situation. Not a good cost-benefit. Besides, if all Matt really wanted was a Command White Star (WS III) he could just release it as a variant. Take away Scout, take away the Nials and add Command +1.
3) Dropping the WS and WSII to Skirmish doubles the number of WS and WSII on the table. With that, I take all WS II and add considerably to my flexibility with lots of Nials. Besides, this goes right to the all ships at the same PL should be equal debate that crops up every now and then. Is a Skirmish level WS the equal of the Drazi Solarhawk?
And this is all assuming that this isn't some new hull or a variant of the Gunship. there, I'm inclined to go with the former based solely on the wording of the article--which isn't much to go on.