Incidentally, the Skinnies book has just gone off to print.
The final text has _eight_ seperate army lists in it, so there should be quite enough for you to get on with
Skinnie armies are defined by the personality by their leader, you see, and while most leaders have access to most units (but never all) they will always favour a certain type. To give you a basic run down;
The Cabal - leading the primitive Brutes into battle (the only infantry type strong enough to wield the hug Mass Drivers!).
The General - leading the elite Guard.
The Leader of Slaves - leading, umm, slaves. An ex-MI caotured and gone native.
The Lord - I predict this guy will, initially, be the most popular choice, given the weapons of armour of both him and his Venerables. . .
The Tyrant - and this is a personal favourite of ours. Think mad genius locked away in his hidden fortress. Leads Soldiers.
The Warchief - A Skinnie of the people, leads the Militia and Raiders/.
That was all we were going to include but a last minute re-jigging allowed us to wedge two more forces we were originally going to keep back.
The Brain Bug - buy a couple of Raiders box sets and you can add them straight to your existing bug force with this option, with an Arachnid Controlled Skinnie army.
Colonel T'Phai - kind of a 'half army' more than a full blown force, but fully tourney legal and allows you to use your Roughnecks box set in a new way. . .