Which Real World Culture Needs a RuneQuest Book Next???

Which of these cultures would you like to see as a RuneQuest Suppliment next?

  • The Vikings (cool myths rad lifestyle!)

    Votes: 0 0.0%
  • The Hellenestic Greeks (Myths, wild magic, strange cults, and sophistocated Cities!)

    Votes: 0 0.0%
  • The Celts (The Fianna, Cu Curlaine, The Daoine Sidhe)

    Votes: 0 0.0%
  • The Chinese (RuneQuest Wuxia)

    Votes: 0 0.0%
  • Ancient and Medieval India (Boolywood Mythology!)

    Votes: 0 0.0%
  • Indonesea (An amazing culture, strange martial arts, strange sea voyages, wild naval battles!)

    Votes: 0 0.0%
  • MesoAmerica (Aztecs, Mayas, and Incas, OH MY!!!)

    Votes: 0 0.0%
  • The Egyptians (Pyramids to Sun Cults)

    Votes: 0 0.0%
  • The Medieval Arabs (The Arabian Nights and more)

    Votes: 0 0.0%
  • Elizabethan England (Swashbucklers, Seadogs, Alchemetic Magi, proto-Scientific Wizards, and so much

    Votes: 0 0.0%

  • Total voters
    0
superc0ntra said:
I have a home brew on Hellenistic Greece I found on the internet. It's called Warlords of Alexander (Google it) and is made for BRP but easily converted to MRQ2 (I am slowly working on it). I can't recall who made it but it's very, very good although it focuses on "Real" Greece and not mythological Greece but that could be done by anyone, by just adding stats for Cyclops, Titans, Gorgons etc. (Which I am also doing).

That sounds interesting. If you are doing it out of love and don't intend to sell it then you could always post a copy at http://games.groups.yahoo.com/group/alternateearthrq/ - we'd love to see what you are trying to do.
 
soltakss said:
superc0ntra said:
I have a home brew on Hellenistic Greece I found on the internet. It's called Warlords of Alexander (Google it) and is made for BRP but easily converted to MRQ2 (I am slowly working on it). I can't recall who made it but it's very, very good although it focuses on "Real" Greece and not mythological Greece but that could be done by anyone, by just adding stats for Cyclops, Titans, Gorgons etc. (Which I am also doing).
That sounds interesting. If you are doing it out of love and don't intend to sell it then you could always post a copy at http://games.groups.yahoo.com/group/alternateearthrq/ - we'd love to see what you are trying to do.
Is the Warlords of Alexander the one produced by our very own Mithras? Check out the free downloads page at his Zozer Games website.
 
Hey, Supercontra, let me know! That sounds interesting. I'm more of a history sim guy than a fantasy RPer, at least when it comes to writing games like Warlords of Alexander. So if someone else will write those fantasy bits, I'm all for it!

I'd love to see any finished work, and host it alongside Warlords on my site. Whenever you get finished!

Vile: Thanks
 
superc0ntra said:
I have a home brew on Hellenistic Greece I found on the internet. It's called Warlords of Alexander (Google it) and is made for BRP but easily converted to MRQ2 (I am slowly working on it). I can't recall who made it but it's very, very good although it focuses on "Real" Greece and not mythological Greece but that could be done by anyone, by just adding stats for Cyclops, Titans, Gorgons etc. (Which I am also doing).

Hey Superc0ntra! I looked up Warlords of Alexander, I liked it. A critique of the magic section. You need a means for Magcians to Summon and Bind spirits. In period, and in the period's fiction, magicians were believed to work magic by binding spirits to the will and having the spirit do their bidding. So instead of a Curse skill, a Magician would sent a spirit to cause you trouble. Charm and Restore health still work as spells, but a Summon/Bind spirit spell is needed. That and a short list of common spirit types and what sorts of powers they're likely to have, also the cost/consequince of binding/enslaving them.
 
Warlords of Alexander is by Paul Elliott (Mithras) and Superc0ntra wants to use it to write a fantasy Ancient Greece supplement (I think).
 
I vote for Atlantis.

Ok so perhaps stretching the 'real world culture' requirement in the subject line, but think about it.

The era and technology level is bang on the money for the standard RuneQuest rules. Absolutely everything that's in the basic rulebook could be applicable, including magic. In some ways it's a familiar setting with plenty of source material, much of it well out of copyright. I'm thinking of the Lewis Spence material principaly, and yet there's a huge range of flexibility in how to execute it. It's also very extensible, however you depict Atlantean culture itself you can bring in links to real-world cultures and even introduce whatever anachronistic elements you want because relay what happened is that later cultures rediscovered Atlantean techniques.

There's plenty of scope for expansion later as well. The even more ancient continent of Lemuria for example.

Simon Hibbs
 
I voted Medieval Arabs.

Groups like the Greeks, Vikings, and many of those others have already been covered ad nauseum by other games and companies on numerous occasions. There are already plenty of good sources, easily translatable to MRQII, to be found. Not that the Greeks weren't interesting but Greek Sourcebook #1583 isn't really what I want to see.

I'd like to see sourcebooks for cultures that are rarely, if ever, covered by traditional fantasy games.

jolt
 
Having recently visited Chichen Itza, I'd be quite interested in writing a Mayan/Toltec flavoured setting.

I can envisage an entire magic system based around their calendar...
 
Loz said:
Having recently visited Chichen Itza, I'd be quite interested in writing a Mayan/Toltec flavoured setting.

I can envisage an entire magic system based around their calendar...

Back in the middle or late 1980's, when I called the Chaosium office and got to speak to Sandy Paterson, he, or someone else in the Office, told me there was a Mesoamerican RuneQuest suppliment half finnished in one of the filing cabinets there.

I think someone told me (but don't hold me to this) that it was submitted by a Mexican fan who spoke Nautal and studied the cultures as part of his job. He was a professor of Mexican history.

I wonder if that treatment still exists?
 
I voted for the Elizabethans, mostly because I am currently busy desig-
ning some small alternate earth settings against the background of the
early 17th century, and would love to have another source of good ide-
as besides the Flashing Blades RPG.

However, I would like almost any historical setting, provided it is well
written. Such settings are a great opportunity to immerse in characters
from widely different cultures and to explore different ways of thought
and life, a real roleplaying challenge and a nice way to learn something
new, about the cultures in question as well as - with some luck - about
one self.

Magic and other fantasy trappings ... I usually prefer my historical or
pseudo-historical settings with few or no magic and fantastical stuff, the
only exception could be what the people of the culture in question con-
sidered to be real.
 
I would like the romans with an alternate timeline, and including magic, reaching from the founding of Rome to the end of the republic (when Augustus seized the power and started the area of the emperors). The big thing would be the influence that magic and the gods (and other mythological beings) would have had on the culture.

Otherwise I would opt for the Elizabethanians, if only because I liked the novel Druid's Blood, and the Lord Darcy stories, which are both set in a fantasy England/english empire.
 
Vatras said:
I would like the romans with an alternate timeline, and including magic, reaching from the founding of Rome to the end of the republic (when Augustus seized the power and started the area of the emperors). The big thing would be the influence that magic and the gods (and other mythological beings) would have had on the culture.
You could always pick up a copy of my 'Rome - Life and Death of the Republic', which although originally written for BRP is very easy to convert over and gives some guidelines for alternate timeline campaigns.

It also includes its own stand alone magic system which tries to model period Roman magic. However, if you wanted to have a high fantasy style game you could always substitute whatever MRQ2 magic you wanted.
 
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