The players were hired as caravan guards (read spies) by a minor nobleman from Argos and sent into Zingar to discover the whereabouts and to rescue another of the nobleman's spies who was there learning the trade secrets of a Zingaran noble (Zaragozo) who was in competition with the Argos nobleman.
The players managed to find out the captured spy "Gallos" was being held in the infamous "Torre del Diablo" (my creation), which they proceeded to break into, rescued the "spy" and his beautiful daughter "Sanna" who was also being held in an effort to make the spy talk. During the course of events while breaking back out, the daughter was grabbed by the warden "Lucano". One of the players, a nobleman/soldier, decided he could not allow the girl to be harmed so he attacked the warden, rescued the girl, and delayed the on-rush of prison guards so that she and the other player characters could escape (I gave him a good bonus to his XPs for this one).
The player was captured and was tortured, but did not break (good Will & Fort saves) and was still alive three days later when the party mounted a rescue of their friend.
After the rescue the party made their way back to Argos while being pursued by agents of the Zingaran nobleman, and also by agents of the Argosean nobleman once they got back to Messantia. Their original patron did not take kindly to their revealing of his business trade (that of slavery) to the king's agents upon their return (the player character nobleman's family has friends who had the King's ear).
While avoiding both sets of assassins who were sent to kill them, they managed to fight their way to the docks where they boarded an out-bound ship (captained by the afor mentioned she-pirate).
And that is where the adventure has ended so far. What the players do not realize yet is that Zaragozo has now made an alliance with his former competitor (who is now in hiding) and will be pursuing the players during the course of the campaign. :twisted: