phavoc said:A chief bitch of mine is that with each successive update to the game, or perhaps that's too generous of a description for the republication of the same material, is that rarely are things looked at and adjusted from the original 1970's assumptions. But I guess by not doing so it keeps the rest of us going strong sharing our views on the boards. And putting out our own supplements and such.![]()
Kinda....
In that there is another underlying structure that a lot of assumptions are build off driving these views and that is Tech Level. That and the all or nothing view of how things are made.
In MTU Tailored environment/Vacc Suits are more about how much you spend on them than unitary items, off the rack suits exist, but mostly if you work in space you have your own suit if you have the skill (I treat this as an unofficial mustering out benefit for characters who receive Vacc Suit 1 or better)
Where they are stored is more of how bulky/involved the donning process is, as well as the suit inherent maneuverability in a gravity environment. I am a huge believer in form follows function...
As for vacuum tight conditions, consider this every deck is assumed to be a bulkhead, and there will be a number of transverse multi-deck bulkheads as well, with variable airtight compartments within each of these zones.