phavoc said:
Are you sure that wasn't a Fat trader?
I'm not Fat, I'm big boned :lol:
Oh wait you mean the ship, well it looked like the cargo hatch of a Far trader but it was very dark :wink:
torus said:
But essentially the OP is correct, there isn't anything left to explore 'terra nova' in the Marches, and in fact in the Imperium more generally.
Well if you mean new stars to discover and never before seen systems to jump to then yes the Imperium is fairly well covered.
If on the other hand you mean to visit “Known” systems and worlds and find things not known to the Imperium then there is plenty of stuff to do.
Look the number of classic adventures that involve worlds within the Imperium where there are undiscovered species, ruins and relics of ancient civilisations, ancient sites, colonies and worlds abandoned in the long dark and never recovered since, special anomalies, lethal alien species never encountered before attacking helpless low tech worlds, sleeper ships drifting in the void, unexplained mysteries that have never been seriously investigated (entire colonies vanishing, the ghost fleets of the rifts etc).
All of these are things that scouts can be sent to find or investigate. The Imperium has been around for many years and yet they are still finding new ancient sites that have gone unnoticed for many thousands of years.
Outside of the tiny area of a solar system that men consider home is a vast dark sea of stars. There are millions of objects out there, entire rogue planets or gas giants, asteroids and comets, floating alien cities and more.
Long range survey sensors run by the scouts will catch the slightest glimpse of something from time to time and it is the Scouts that send an exploration ship with enough fuel to double jump.
PC or NPC scouts can still set foot on fantastic new worlds that have never been seen by humans before and that last felt the light of a sun when human kind was still in the trees.
The adventures that the scouts and PCs can find are limited only by the imagination of the Ref and players. As old as the Imperium is there is still plenty to explore within its borders.
A scout could spend a lifetime visiting new places and leaving his foot prints in the dust of millennia before retiring with much still left to do.
This is Traveller. The only limits are those you set yourself.