CthulhuStig
Banded Mongoose
I’ve just finished porting the Traveller Map rendering code to Python for Auto-Jimmy 0.9.3. There were a lot of reasons I wanted to do this, but one of the main ones is that it’s a requirement before I can add any kind of interactive editing of the universe. Auto-Jimmy has supported custom sectors for a couple of releases now, but those sectors have to be created manually or with some other tool and can’t be edit from inside Auto-Jimmy. I’m now at the point where I can start putting some thought into what a universe editor might look like, and this is where I’m looking for community input.
What features would you want in a sector/universe editor?
What I currently have in mind would be more of a universe editor than a sector editor, something to let referees modify the universe from Traveller Map to better suit their game. Things that I already have on my list
What features would you want in a sector/universe editor?
What I currently have in mind would be more of a universe editor than a sector editor, something to let referees modify the universe from Traveller Map to better suit their game. Things that I already have on my list
- Modification of universe data taken from Traveller Map (add/remove systems, edit UWP and other attributes, rename (sub)sectors etc)
- Import and export of standard sector formats
- Manual creation and editing of borders and routes
- Automated and guided sector/subsector generation (Mongoose rules to start but possibly others in the future)