Tom Kalbfus
Mongoose
Suppose your players acquired a magazine of 20 antimatter missiles, each one does 100 times the damages of a standard nuclear missile, what would you do with it? Assuming they could be installed in the player's ship.
Antimatter has 100 times the energy as nuclear fusion, but that might not mean it does 100 times the damage. The effective area of an explosion with 100 times the energy of some other explosion is the square root of 100 times the area of that explosion which is 10 times the radius of nuclear explosion coming from a same size missile, so perhaps you can get away with 8D damage and an improved chance to hit.Reynard said:100x the damage of a nuke missile? That goes well beyond the TL 20 AM missiles in HG2e 6D for nuclear tipped missiles vs. 8D for AM missiles) so you definitely have an arsenal of planet crackers... doomsday weapons. Do you really want anyone to know you have them? Do you have a need to use them? I'm sure the various major space powers would join forces to either destroy you and/or take them for themselves.
Put them back where you found them and walk away.
If you somehow found 20 TL 20 AM missiles worth MCr.1 each, you just might have buyers if you live long enough just keep them well hidden.
The only part you need to contain with a magnetic bottle is the antimatter, but in order to explode, the antimatter needs to react with an equal amount of matter, it doesn't matter what that matter is. So lets say your matter/antimatter warhead weighs 100 kilograms, 50 kilograms is the antimatter contained within the magnetic bottle, the other 50 kilograms is the equipment that contains it. The matter/antimatter warhead is detonated by turning off that magnetic bottle, the antimatter comes in contact with that magnetic bottle and 100 kilograms gets converted into energy by the formula E=mc^2. The rocket which propels the warhead to its target gets completely vaporized, there is nothing left but extremely energetic ions.Reynard said:Just because the amount of material has 100x the energy output of a nuclear weapon doesn't necessarily mean you use the same amount. It probably uses a smaller payload hence a slightly larger damage potential and the rest of the space is the magnetic bottle holding the material in stasis so it don't go boom inside your ship.
Not entirely correct in a modern nuke, but the nuclear bomb analogy is a good one. Modern nukes have a core of fissionable materiel surrounded by a shaped charge sphere of explosives that compress the core evenly into critical mass (and we'll ignore all the details of how it achieves it, what secondary plasma feed does, etc.) - if you don't do it this way, you'll get an uneven explosion, incomplete conversion of your core and bits of radioactive materiel spread all over your target area after a disappointingly smaller explosion than you were expecting. The implications for the Anti-Matter Bomb are that it simply isn't a good idea to load a magnetic bottle into a missile and fire it off at a target - if you are in a near vacuum (space), having little bits of undetonated anti-matter whizzing around just isn't healthy. As Reynard has intimated, an AM Bomb will consist of an AM core in a magnetic bottle, surrounded by an identical amount of matter and a shaped charge to drive the matter evenly into the anti-matter for a complete annihilation and energy conversion. Which is just the warhead; you'll be lucky if 1/3rd of the warhead is the antimatter itself. The rest of the missile will be propulsion, guidance and sensors, a very sophisticated detonator (it's got to do several things instantly at just the right time), a reliable power source, and the most sophisticated shielding system possible (if this missile loses power, gets hacked or has its systems interfered with it will go off in a rather interesting and unpredictable manner). All in all, if you can get 15 kg of antimatter into a 100 kg missile, you'll have a winner, and your problems will only just be starting - how exactly do you store an antimatter missile securely for any length of time?Reynard said:One thing about an AM bomb that similar to a nuclear weapon, a detonator. In both cases something is needed to activate the material that will explode. A nuclear bomb is a two part block of fissionable (fusionable) material that are below critical mass. It takes a primary explosion to drive the material together almost instantaneously to reach mass and a big boom. A fusion bomb uses a fission bomb to do the job. Your matter-anti matter bomb won't be very efficient if you just turn off the magnetic field since only a small amount of material will contact and explode forcing the rest away from each other randomly. Like the nuclear bomb, you need to drive the AM material into controlled amount of matter as fast as possible to achieve maximum contact. That will add components to the bomb.
Rick said:Not entirely correct in a modern nuke, but the nuclear bomb analogy is a good one. Modern nukes have a core of fissionable materiel surrounded by a shaped charge sphere of explosives that compress the core evenly into critical mass (and we'll ignore all the details of how it achieves it, what secondary plasma feed does, etc.) - if you don't do it this way, you'll get an uneven explosion, incomplete conversion of your core and bits of radioactive materiel spread all over your target area after a disappointingly smaller explosion than you were expecting. The implications for the Anti-Matter Bomb are that it simply isn't a good idea to load a magnetic bottle into a missile and fire it off at a target - if you are in a near vacuum (space), having little bits of undetonated anti-matter whizzing around just isn't healthy. As Reynard has intimated, an AM Bomb will consist of an AM core in a magnetic bottle, surrounded by an identical amount of matter and a shaped charge to drive the matter evenly into the anti-matter for a complete annihilation and energy conversion. Which is just the warhead; you'll be lucky if 1/3rd of the warhead is the antimatter itself. The rest of the missile will be propulsion, guidance and sensors, a very sophisticated detonator (it's got to do several things instantly at just the right time), a reliable power source, and the most sophisticated shielding system possible (if this missile loses power, gets hacked or has its systems interfered with it will go off in a rather interesting and unpredictable manner). All in all, if you can get 15 kg of antimatter into a 100 kg missile, you'll have a winner, and your problems will only just be starting - how exactly do you store an antimatter missile securely for any length of time?Reynard said:One thing about an AM bomb that similar to a nuclear weapon, a detonator. In both cases something is needed to activate the material that will explode. A nuclear bomb is a two part block of fissionable (fusionable) material that are below critical mass. It takes a primary explosion to drive the material together almost instantaneously to reach mass and a big boom. A fusion bomb uses a fission bomb to do the job. Your matter-anti matter bomb won't be very efficient if you just turn off the magnetic field since only a small amount of material will contact and explode forcing the rest away from each other randomly. Like the nuclear bomb, you need to drive the AM material into controlled amount of matter as fast as possible to achieve maximum contact. That will add components to the bomb.
Ideally you'd be one big instantaneous boom, not a pop-pop-pop of chained explosions. Like in a shaped charge, or a nuke, the only way to get one single big boom is to precisely control the explosion, hence the spherical shaped charge - ideally you want 100% of the matter in contact with 100% of the antimatter as it converts to energy (or as near as makes no difference!).phavoc said:Rick said:Not entirely correct in a modern nuke, but the nuclear bomb analogy is a good one. Modern nukes have a core of fissionable materiel surrounded by a shaped charge sphere of explosives that compress the core evenly into critical mass (and we'll ignore all the details of how it achieves it, what secondary plasma feed does, etc.) - if you don't do it this way, you'll get an uneven explosion, incomplete conversion of your core and bits of radioactive materiel spread all over your target area after a disappointingly smaller explosion than you were expecting. The implications for the Anti-Matter Bomb are that it simply isn't a good idea to load a magnetic bottle into a missile and fire it off at a target - if you are in a near vacuum (space), having little bits of undetonated anti-matter whizzing around just isn't healthy. As Reynard has intimated, an AM Bomb will consist of an AM core in a magnetic bottle, surrounded by an identical amount of matter and a shaped charge to drive the matter evenly into the anti-matter for a complete annihilation and energy conversion. Which is just the warhead; you'll be lucky if 1/3rd of the warhead is the antimatter itself. The rest of the missile will be propulsion, guidance and sensors, a very sophisticated detonator (it's got to do several things instantly at just the right time), a reliable power source, and the most sophisticated shielding system possible (if this missile loses power, gets hacked or has its systems interfered with it will go off in a rather interesting and unpredictable manner). All in all, if you can get 15 kg of antimatter into a 100 kg missile, you'll have a winner, and your problems will only just be starting - how exactly do you store an antimatter missile securely for any length of time?Reynard said:One thing about an AM bomb that similar to a nuclear weapon, a detonator. In both cases something is needed to activate the material that will explode. A nuclear bomb is a two part block of fissionable (fusionable) material that are below critical mass. It takes a primary explosion to drive the material together almost instantaneously to reach mass and a big boom. A fusion bomb uses a fission bomb to do the job. Your matter-anti matter bomb won't be very efficient if you just turn off the magnetic field since only a small amount of material will contact and explode forcing the rest away from each other randomly. Like the nuclear bomb, you need to drive the AM material into controlled amount of matter as fast as possible to achieve maximum contact. That will add components to the bomb.
I'm not sure if you would need a secondary detonation to drive the matter into the antimatter. Since you'd have to contain it in a magnetic field, if you did so while it was under pressure, releasing the field would allow for the antimatter to expand and do the job for you. The issue here would be to ensure the field destablized as equally as possible. But you would need that same destablization if you were detonating a charge to ensure matter equally impacted with the anti-matter in a spherical manner.
Though I'm not entirely sure if it wasn't completely spherical if it would make much of a difference. Once the antimatter started to react it should set off a chain reaction as explosions flung more matter and antimatter into each other. The yield would probably be sufficiently strong for it to make no noticeable difference in destructive power. Whether it was a spherical or directed blast (like some self-forging plasma penetrators from HEAT charges), it's still gonna be a really big boom.
Rick said:Ideally you'd be one big instantaneous boom, not a pop-pop-pop of chained explosions. Like in a shaped charge, or a nuke, the only way to get one single big boom is to precisely control the explosion, hence the spherical shaped charge - ideally you want 100% of the matter in contact with 100% of the antimatter as it converts to energy (or as near as makes no difference!).