What world are you playing on?

What world are you playing in?

  • Glorantha

    Votes: 0 0.0%
  • Lakhmar

    Votes: 0 0.0%
  • Homebrew Setting

    Votes: 0 0.0%
  • Campaign World from other games

    Votes: 1 100.0%

  • Total voters
    1
Like Loz, I run Gwenthia of course, and now I've started using the MRQ rules for my own gaming world, Athennia. I was using my set of rules originally, but found that they were very much like MRQ. So, I thought I'd make the change. Working on adapting MRQ, as I type, so that I can fit it around the existing background material. Not many changes to do really.
 
Through the multiverse in pursuit of a lost and unrequited love. About to arrive in plane which bears a slightly skewed resemblance to France in the 16th century. I watched a movie a few months ago called" La Reine Margot" and I intend to have my PC's hired to assassinate Gaspard De Coligny and get caught up in the subsequent St Bartholomew massacre.
 
Greetings

My campaign uses MRQ house-rules and is set with the characters operating on the edges of the increasingly monotheistic and sorcery using Silver Empire, coping with increasing numbers of wierd creatures impacting an already fragile economy.

It get's my son and friends really taut because it is gritty compared to D&D3.5 - they really fear a two-headed broo archer because of his history in the game of amazing shots - and they've found out about combat when you can't use a limb or fall over incapacitated.

Regards

Edward
 
tarkhan bey said:
Through the multiverse in pursuit of a lost and unrequited love. About to arrive in plane which bears a slightly skewed resemblance to France in the 16th century. I watched a movie a few months ago called" La Reine Margot" and I intend to have my PC's hired to assassinate Gaspard De Coligny and get caught up in the subsequent St Bartholomew massacre.

I guess you could easily transpose the setting/story of la Reine Margot to 2nd Age Ralios, with fanatical monotheists killing Orlanthis while the city watch looks the other way (or even helps them).
 
I am not using Glorantha though,GianniVacca. This is part of an ongoing Eternal Champion campaign. Its really got to be the Law/Chaos thing on some Moorcockian level.
Was thinking that in an alternate France with a culture similar to, but not exactly the same, as the real 16C France.
A monarchy and state religion are intrinsically linked. Their rule is threatened by the appearance of small groups of radical free thinkers who are gradually growing in strength. The Royalist and State religious grouping will represent the power of Law and the Freethinker's, the forces of Chaos.
The King fears the Freethinker's as they oppose his divine right to rule. He also has rival's within his own party though,so he plans to use the Freethinkers to oppose them in court and thus it is that certain Freethinkers have risen to positions of power within the government.
Zealot's amongst the Royalist party,with a complicit Queen intend to murder all the powerful Freethinkers and to assassinate the King.

Still trying to work out the little details. Any thoughts appreciated.
 
Right here on earth, too. In the northern europe context at X century.
If you like to contribute your ideas, rules, etc you're welcome ;-)

www.rpgdiorama.com

I'll be glad to translate any article if you ask me ;-)
 
GianniVacca said:
I guess you could easily transpose the setting/story of la Reine Margot to 2nd Age Ralios, with fanatical monotheists killing Orlanthis while the city watch looks the other way (or even helps them).

How about Draconised and non draconised Orlanthi? At least you have the same religion radicalised in two directions.
 
Sinisalo said:
GianniVacca said:
I guess you could easily transpose the setting/story of la Reine Margot to 2nd Age Ralios, with fanatical monotheists killing Orlanthis while the city watch looks the other way (or even helps them).

How about Draconised and non draconised Orlanthi? At least you have the same religion radicalised in two directions.

I dunno... I feel there is less fanaticism in theist religions than in Malkionism.
 
Homebrew.

My low fantasy urban crime MRQ campaign is based in a huge fantasy city in a setting largely of our own creation. I'm using the city maps for Ptolus, mining books like Shadowspawn's Guide to Sanctuary, MRQ Lankhmar, and the Pirate's Guide to Freeport for inspiration, the Godfather and Grand Theft Auto for tone, and any mechanics from MRQ books I can dig out (such as a few Gloranthan Gods, demons from Elric, etc.).

Unlike Lankhmar, magic is not corrupting and black in my campaign. That said, it's similar to most swords and sorcery worlds. It's very rare. Hardly anyone has ever witnessed magic, and those that do tend to be terrified of it. Those who have it tend to be secretive cults that horde their divinely imbued magic. Membership requires dedicating one's soul to their deity, and the cults for each deity have their own agendas...

As you can imagine, the lack of healing magic makes the game fairly bloody.

I don't expect the PCs to ever leave the city, nor to even care about what lies beyond the walls. They are far more wrapped up in protecting their turf, and fighting rival criminal syndicates in order to expand their territory, raising in status within the organization of cult of the God of Thieves, etc.
 
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