Rabidchild
Mongoose
Not many of us will be able to make the SST feedback day at Mongoose Towers so I thought I'd start this thread so everyone can tell Mongoose what they would like to see in the next incarnation of SST. If you have played a few games of SST:Evo, please mention that for the record. For ease of reading please put any proposed rules in bold text.
Here's my ideas after playing a few games of SST:Evo
Arachnid warriors should ignore terrain 1" or smaller for movement and it should not provide them with cover. For that matter I think that warriors and their variants might not need cover at all. The models have so many long legs and other bits that it's simple to put a claw touching a piece of terrain to claim cover/concealment. There's also ease of game play to consider; I had a swarm of 15 with 7 in cover, and 5 in concealment. It was a pain to work out. I would go with the idea that warriors don't use cover, they rush the enemy. The other bug types might have enough brains or be small enough to use cover, but not warriors.
"Feral: This unit may never benefit from cover, it is either too large or lacks the intelligence or training to do so."
Specify with jump-troops if they cannot jump into or out of cover vs into or out of terrain. This came up in the game where some MI were behind a 1" barricade; cover but not terrain they were in. We let the MI jump away or back to the barricade as it seemed logical.
"A unit may not jump into or out of terrain."
Make advanced tunneling rules more than the "40k deepstrike" they are on the cards. (I know Matt has said they would, no harm in confirming a good idea.)
Keep the brain bug as he is in the BF:Evo cards. It's well balanced between power and fragility.
The MI leadership seems a little bland, only taken because they have to be (if the advanced rules make army composition like in BF:Evo) or as backup if a unit takes casualties. I would like to see a more active use of these Heroes of the Federation.
"Career Officer: Superior training and motivation means this model may always take a single action, even if all its actions would be lost due to suppression or similar effects." (Credit to Pieta on the EvoCommand boards for this rule, it's a good one.)
Use me as a playtester! I love this game.
*edited title Jan 28 to show the evolution of the discussion and the game itself*
Here's my ideas after playing a few games of SST:Evo
Arachnid warriors should ignore terrain 1" or smaller for movement and it should not provide them with cover. For that matter I think that warriors and their variants might not need cover at all. The models have so many long legs and other bits that it's simple to put a claw touching a piece of terrain to claim cover/concealment. There's also ease of game play to consider; I had a swarm of 15 with 7 in cover, and 5 in concealment. It was a pain to work out. I would go with the idea that warriors don't use cover, they rush the enemy. The other bug types might have enough brains or be small enough to use cover, but not warriors.
"Feral: This unit may never benefit from cover, it is either too large or lacks the intelligence or training to do so."
Specify with jump-troops if they cannot jump into or out of cover vs into or out of terrain. This came up in the game where some MI were behind a 1" barricade; cover but not terrain they were in. We let the MI jump away or back to the barricade as it seemed logical.
"A unit may not jump into or out of terrain."
Make advanced tunneling rules more than the "40k deepstrike" they are on the cards. (I know Matt has said they would, no harm in confirming a good idea.)
Keep the brain bug as he is in the BF:Evo cards. It's well balanced between power and fragility.
The MI leadership seems a little bland, only taken because they have to be (if the advanced rules make army composition like in BF:Evo) or as backup if a unit takes casualties. I would like to see a more active use of these Heroes of the Federation.
"Career Officer: Superior training and motivation means this model may always take a single action, even if all its actions would be lost due to suppression or similar effects." (Credit to Pieta on the EvoCommand boards for this rule, it's a good one.)
Use me as a playtester! I love this game.

*edited title Jan 28 to show the evolution of the discussion and the game itself*