captainjack23
Cosmic Mongoose
This thread is intended to provide a basis for a jumpspace poster session thread where various theories of how jumpdrive works and the nature of jumpspace can be presented in an orderly manner (yet to be created).
The goal here is to state what we know about the play rules & effects describing jumpspace and it’s relation to travel and normal space within the gcontext of the game.
Hopefully this will allow the Jumpspace poster session theories to have a structure to explain/build upon and from.
“facts” presented here are essentially game rules about the topic and should be of three types :
1. widely accepted,
2. possibly accepted, or
3. not contradicted
Categorization is based (very roughly) on source (by ‘prestige’ ; MWM trumps me) likelihood (how many times it was said : edition count) and confidence (how ambiguously it was said MWM contradicting himself, for instance).
Specifically excluded is the category of rules in explicit contradiction of the loosely defined game rules.
An example of 1. is the existence of Jumpspace. “Jumpspace exists”
An example of 2 is the need for jump grids “ Jump grids may be required”
An example of 3 is….um… Jumpspace being made of pudding. It is not contradictory by existing descriptions of jumpspace that its primary component is superluminally conductive chocolate pudding”[/Box]
I welcome corrections, additions and contradictions within the above bounds.
Arguments about my personal epistemology expressed above, the need for more threads, what canon consists of, my spelling,
or where my head is actually stuck should be either made in a dafferent thread, or PMed to me, if at all possible.
Here then is my compilation of several (cough cough) years of observations on the topic, presented with some vague organization.
What do we know about Jumpspace ?
A symposium.
Travel
Jumpspace (Jspace) allows points in normalspace (Nspace) to be transited at superluminal rates relative to Nspace.
Jspace travel between two Nspace points may involve actual velocity.
J space maps to N space, although the mapping is unspecified
Jump drive number is the maximum linear distance ; misjumps can exceed this.
Entry differs from exit : entry within 100D is possible. Exit is not.
Time
Time operates differently in jumpspace: non-misjump transit time is invariable a very limited range of values, and independent of distance or potential interruption due to precipitation of either kind.
Interface operations are not instant; actual transition may be; unless transit variance occurs based on the quality of the transition calculations; in which case time spent in Jspace is constant.
Misjump effects may prolong the transit time.
Physical effects or expressions thereof
Nspace Volumes alter interface operations between N and J space; at entry, the effect is misjump, at exit, the consequence is endpoint precipitation. Similarly, Jspace transit is non-symmetric. Entry differs from exit : entry within 100D is possible. exit is not. Further, Nspace volume effects interface operations in a linear fashion in one direction( N->J); categorically in the other ( J ->N)
.
Mass is defined differently relative to Jspace: Mass may have no differential effect on Jspace operations:
The interface effects of a big light ice moon = The interface effects of a heavy stellar remnant if diameter is equal.
Volume has effects upon Jspace, but is divorced from mass ; further volume in Jspace may be categorical, rather than continuous . (implied by fuel use* and possible existence of H2 Bubbles.)
Nspace effects on J space are continuous with regards to interface effects and jump precipitation : shadow is 100xDiameter.
Nspace volumes may project into Jspace and end travel (midpoint precipitation )
Ships are functionally encapsulated other than the effects of Nspace volume upon Jspace
Jump drive operation
The required amount of H2 must be committed in some form before actual entry into Jspace if drop tanks are accepted.
It is not inconsistent that the storage of H2 in liquid fashion is related directly to its use in interface operations.
It is unclear if all the H2 Fuel is expended by the fusion drive to produce energy; it is not inconsistent that it has a dual use in transit.
There is a period of preparation before actual transit occurs. This may be as much as 30+ minutes. Prep operations are somewhat or very different from actual transit operations.
A jump grid may or may not be necessary. Lanthnium may be involved in said grid. Lots of power certainly is.
Ships may need a jump bubble, possibly of H2, when in Jspace. If so, H2 liquid or not may have important enabling properties in this process.
There may be a gap between the ship and Jspace-it may be as small as 1m.
There may be a detectable entry signature and/or a detectable exit signature for transits to and from Jumpspace
If it is detectable, the range at which this is possible is unclear.
It is not inconsistent that jump direction and/or jump length could be computed by an observer.
Biological issues
Exposure to jumpspace is bad for you.
Really, really really bad. Seriously, dude.
There exists the possibliity of cumulative effects upon humans from jumpspace exposure.
*Hydrogen consumption is in whole blocks: 800 dTon ship with jump 6 drive jumping .8 parsecs = 80 tons; 800 dTon ship with jump 1 drive jumping .8 parsecs = 80 tons;
800 dTon ship with jump 6 drive jumping 1 parsec = 80 tons; 800 dTon ship with jump 2-6 drive jumping 1.000001 parsec = 160 tons; 800.000001 dTon ship with jump 2-6 drive jumping 1.00000 parsec = 90 tons; 800.000001 dTon ship with jump 2-6 drive jumping1.000001 parsec = 180 tons.
Finally, the smallest bubble possible is 10dt. (100dton ship, jump 1)
Conclusion: volumes of normal matter can only exist at certain states (volumes): essentially they are the hull volumes/10, with values extending off the end at the 2000dt values.
The goal here is to state what we know about the play rules & effects describing jumpspace and it’s relation to travel and normal space within the gcontext of the game.
Hopefully this will allow the Jumpspace poster session theories to have a structure to explain/build upon and from.
“facts” presented here are essentially game rules about the topic and should be of three types :
1. widely accepted,
2. possibly accepted, or
3. not contradicted
Categorization is based (very roughly) on source (by ‘prestige’ ; MWM trumps me) likelihood (how many times it was said : edition count) and confidence (how ambiguously it was said MWM contradicting himself, for instance).
Specifically excluded is the category of rules in explicit contradiction of the loosely defined game rules.
An example of 1. is the existence of Jumpspace. “Jumpspace exists”
An example of 2 is the need for jump grids “ Jump grids may be required”
An example of 3 is….um… Jumpspace being made of pudding. It is not contradictory by existing descriptions of jumpspace that its primary component is superluminally conductive chocolate pudding”[/Box]
I welcome corrections, additions and contradictions within the above bounds.
Arguments about my personal epistemology expressed above, the need for more threads, what canon consists of, my spelling,
or where my head is actually stuck should be either made in a dafferent thread, or PMed to me, if at all possible.
Here then is my compilation of several (cough cough) years of observations on the topic, presented with some vague organization.
What do we know about Jumpspace ?
A symposium.
Travel
Jumpspace (Jspace) allows points in normalspace (Nspace) to be transited at superluminal rates relative to Nspace.
Jspace travel between two Nspace points may involve actual velocity.
J space maps to N space, although the mapping is unspecified
Jump drive number is the maximum linear distance ; misjumps can exceed this.
Entry differs from exit : entry within 100D is possible. Exit is not.
Time
Time operates differently in jumpspace: non-misjump transit time is invariable a very limited range of values, and independent of distance or potential interruption due to precipitation of either kind.
Interface operations are not instant; actual transition may be; unless transit variance occurs based on the quality of the transition calculations; in which case time spent in Jspace is constant.
Misjump effects may prolong the transit time.
Physical effects or expressions thereof
Nspace Volumes alter interface operations between N and J space; at entry, the effect is misjump, at exit, the consequence is endpoint precipitation. Similarly, Jspace transit is non-symmetric. Entry differs from exit : entry within 100D is possible. exit is not. Further, Nspace volume effects interface operations in a linear fashion in one direction( N->J); categorically in the other ( J ->N)
.
Mass is defined differently relative to Jspace: Mass may have no differential effect on Jspace operations:
The interface effects of a big light ice moon = The interface effects of a heavy stellar remnant if diameter is equal.
Volume has effects upon Jspace, but is divorced from mass ; further volume in Jspace may be categorical, rather than continuous . (implied by fuel use* and possible existence of H2 Bubbles.)
Nspace effects on J space are continuous with regards to interface effects and jump precipitation : shadow is 100xDiameter.
Nspace volumes may project into Jspace and end travel (midpoint precipitation )
Ships are functionally encapsulated other than the effects of Nspace volume upon Jspace
Jump drive operation
The required amount of H2 must be committed in some form before actual entry into Jspace if drop tanks are accepted.
It is not inconsistent that the storage of H2 in liquid fashion is related directly to its use in interface operations.
It is unclear if all the H2 Fuel is expended by the fusion drive to produce energy; it is not inconsistent that it has a dual use in transit.
There is a period of preparation before actual transit occurs. This may be as much as 30+ minutes. Prep operations are somewhat or very different from actual transit operations.
A jump grid may or may not be necessary. Lanthnium may be involved in said grid. Lots of power certainly is.
Ships may need a jump bubble, possibly of H2, when in Jspace. If so, H2 liquid or not may have important enabling properties in this process.
There may be a gap between the ship and Jspace-it may be as small as 1m.
There may be a detectable entry signature and/or a detectable exit signature for transits to and from Jumpspace
If it is detectable, the range at which this is possible is unclear.
It is not inconsistent that jump direction and/or jump length could be computed by an observer.
Biological issues
Exposure to jumpspace is bad for you.
Really, really really bad. Seriously, dude.
There exists the possibliity of cumulative effects upon humans from jumpspace exposure.
*Hydrogen consumption is in whole blocks: 800 dTon ship with jump 6 drive jumping .8 parsecs = 80 tons; 800 dTon ship with jump 1 drive jumping .8 parsecs = 80 tons;
800 dTon ship with jump 6 drive jumping 1 parsec = 80 tons; 800 dTon ship with jump 2-6 drive jumping 1.000001 parsec = 160 tons; 800.000001 dTon ship with jump 2-6 drive jumping 1.00000 parsec = 90 tons; 800.000001 dTon ship with jump 2-6 drive jumping1.000001 parsec = 180 tons.
Finally, the smallest bubble possible is 10dt. (100dton ship, jump 1)
Conclusion: volumes of normal matter can only exist at certain states (volumes): essentially they are the hull volumes/10, with values extending off the end at the 2000dt values.