What type of game are you running?

EvilDM

Mongoose
Just out of interest, what type of game are you running?

A career specific one (Mercenary, Navy, etc.)?
A alien campaign?
The default "bunch of misfits in a ship" campaign?
 
None at the moment, but I'm semi-seriously pulling together ideas for a "Bubblegum Crisis" type campaign, where players are Battle Dress equipped mercenary troubleshooters on a high TL, high POP world, probably a subsector capital or other important world. They might find themselves travelling to other worlds on temporary assignment, but we'll see.

Essentially, they'll be Traveller Superheroes. Or Supervillains, depending I guess. ;)
 
In the past I've run the classic "traders trying to make ends meet" kind of campaign. Once, I ran a low-tech military-style Traveller/Morrow Project crossover that turned out to be a whole lot of fun. Currently I'm playing in a PbP Pirates of Drinax game, and am giving more and more serious though to running a espionage/diplomacy style of campaign in a homebrew sector. Think Casablanca with starships.
 
Infojunky said:
Currently we are in a Medical Rescue/investigation game that looks like it will go weird.

Wait, you are a player in Beyond the Frontier? :mrgreen:

Things might just go weird.
 
Running? *sigh* Haven't had a chance to run a Traveller game in about twenty years. Finally get to play in Pirates of Drinax and it's great, the game and playing! I like Traveller game that aren't just wandering aimlessly.

If I were to run a campaign, go look at the 'FTL starship today' thread. A crew testing a prototype starship while exploring Sol's neighborhood of stars for the next half year.
 
I ran seven sessions of the Pirates of Drinax over the last year. It turned into a Merchant Prince and Diplomacy-style game. Very fun.
However, I found it hard to keep track of everything, so I decided to create my own campaign in the hopes that I could keep everything straight. It's a hybrid campaign called TransHuman Traveller. Primarily Mongoose Traveller, but with a variety of crunch and fluff borrowed from other settings and systems. We're hoping to get it going around mid-October.
 
The last campaign I ran/may still finish was a mercenary campaign on a world under invasion. Which ran parallel with a mercenary campaign on the invader's side.

Note: never run versed goal parallel campaigns they add to many variables especially when the further ahead time wise party has their session first.
 
A very AI heavy, transhumanist setting with extreme computerisation and old, old non-human past civilisations (not even close in nature to OTU "rubber suit" aliens). Jump gates and limited (but quick) routes.

...Well it all started off as a plot were the PCs were involved as assistants and security to an archaeological crew digging up a series of sites containing old relics belonging to a past alien civilisation (there are many given the universe is pretty old) on a holiday resort planet. Material dug up leads (of course) to all sorts of merry jinks and problems, as information later disclosed at the academic base seems to compromise all sorts of contemporaneous setting beliefs that other political entities currently hold dear... and thus that they want to shut down and silence (as if), with extreme prejudice (may or may not be true). Many complications, innocent bystanders, various leads to follow, kidnappings, places to go in order to find info... etc. etc..
 
EvilDM said:
Just out of interest, what type of game are you running?

A career specific one (Mercenary, Navy, etc.)?
A alien campaign?
The default "bunch of misfits in a ship" campaign?

I usually end up running a "Merchant Campaign" with a "Bunch of Misfits in the Ship" doing some odd adventures on the side to help make ends meet. With the occasional Merc Mission thrown in just to cheese the Merchant, when the players have to use the Trader to run a blockade or something else that gets it shot up good.
 
misfit/merchants who usually have ex military backgrounds that ultimately end up being more merc/blackops for some sort of Interstellar Powers. Gives a nice progression from rags to riches and muskets to battledress.
 
I just did some pre-gens for my campaign: http://dragonersdomain.com/forum/viewtopic.php?f=16&t=168

For my Beyond the Frontier pbp: The mission is on Ch2 "Questionable Things", where the players are in search of mysterious Zhodani prototype ship, on board a modified Type T turned into a raider (Type TR).

http://dragonersdomain.com/forum/viewtopic.php?p=3480#p3480

I have 2-3 slots open.
 
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