We don't use a board, don't use figures either.
We tested it but found it slows it all down,and leads to a potential lack of mental imagination regarding "the scene" being played out. Maybe this matters to some more than others, but we rather enjoy visualising the action.
Everyone just says where they are and where they are going. GM keeps a rough track of ranges and other bits.
All the figure placements and the like just boil down to the odd +- factor here and there anyway, so we didn't think it's justified itself.
I don't think combat should be "Oh my turn, I run 6m, halt,shoot" which is effectively what you get , even thought it's clearly not what it represents, it's what you end up with.
You also get certain moments in the sequence where a player will act as if they had precognition, as they know their place on a future timeline "I know I can do this...because after my turn villain A will act, then villain B, so I'd better do this now..."
I also feel that using figures gives players a far too accurate picture in my opinion. Combat = chaos. Exact positions give them too much information and so too easy.
Winging seemed far more fluid and combat like, as opposed to a very artificially staggered timeframe. I recommend giving it a try, but its not everyones taste; being an avid tabletop wargamer I am well aware of the appeal of those lead heroes.
It is after all an RPG, so I thought. And all my ramblings is only applicable to the player party small stuff anyways.
Well there's a few bones of contention. Probably enough bones for a whole skeleton of contention.