What setting for RuneQuest II?

What Setting would you choose to play RuneQuest II?

  • Glorantha

    Votes: 0 0.0%
  • Eternal Champion Multiverse (Elric, Hawkmoon, Corum, etc)

    Votes: 0 0.0%
  • Lankhmar (Sword and Sorcery)

    Votes: 0 0.0%
  • Deux Vult (Gothic medieval)

    Votes: 0 0.0%
  • Other Licenced Settings (Middle Earth, Dune, etc)

    Votes: 0 0.0%
  • Homebrew

    Votes: 0 0.0%
  • Other (please specify)

    Votes: 0 0.0%

  • Total voters
    0
We play RQII in the Warhammer Old World, although much of the work to adapt the warhammer cults to the RQII rules has yet to be done.
 
What sort of license would Mongoose need to create a RQ2 setting based upon the worlds of Shakespeare? Hamlet, Macbeth, etc.
 
TrippyHippy said:
What sort of license would Mongoose need to create a RQ2 setting based upon the worlds of Shakespeare? Hamlet, Macbeth, etc.

None.

Shakespeare is definitely in the public domain and the settings are medieval/renaissance earth in any case.
 
I'm going to start with Lankhmar, but I'd love a more Conan-ish setting. I've heard good things about Glorantha, although I am completely unfamiliar with the setting. I like that everyone knows a little magic.
 
Yep, the one big regret is that they couldn't do a Conan setting for it. It would be a perfect fit, and would have made up a formidable stable of licensed settings to use, alongside Glorantha, The Eternal Champion and Lankhmar.

In my view, Mongoose should try to rebid for Conan - as a new RQ edition afater their current d20 license runs out.
 
My group are currently enjoying, or possibly enduring, my epic Gloranthan campaign, however, they've been clamouring for a change of pace. Therefore, I am officially dusting off my Tekumel books and notes and plan to begin the conversion process to MRQ II.

Wish me luck...
 
I use RQ for a pseudo-historical Mycenaean/Minoan Greece setting with steampunky and alchemical elements (Daedalus gone mad, basically). Given that RQ/Glorantha was always a bronze age setting, it works quite well. The 19th century anthropology aspects of RQ also fit well with older classical scholarship of the Mediterranean.
 
I chose Glorantha but would like to try to make a Dark Sun conversion as well. RQ looks ideal for the gritty setting and it's easy to convert the old bronze/iron weapon rules to obsidian/steel.
 
superc0ntra said:
I chose Glorantha but would like to try to make a Dark Sun conversion as well. RQ looks ideal for the gritty setting and it's easy to convert the old bronze/iron weapon rules to obsidian/steel.

Does anybody have an idea where I could find obsidian/bronze rules as I am doing just that, playing RQII in the DarkSUn world.

Thanks.
 
Ariolan said:
Does anybody have an idea where I could find obsidian/bronze rules as I am doing just that, playing RQII in the DarkSun world.
Bronze is the default metal (it's actually not "bronze", but a metal with similar properties), steel weapons are covered in 'Arms & Equipment', as are stone—probably usable for obsidian.
 
I'll be running a 3rd age Sartar campaign beginning in 1616. I haven't run a game in Glorantha or one using RQ in nearly 20 years! By the way, the Sartar book from Moon Design is a great resource!
 
I'm currently using MRQII to continue my Conan campaign. I plan on also running Deus Vult. I'd grab Slaine and Wraith Recon as well. Looking at the line-up of MRQII expansions, I'm also thinking it might be the best game for a new Warhammer Fantasy campaign.
 
Umathela in the 3rd Age.

Umathing escaped Vadeli slaves and Malki sorcerers exploring the seedier underbelly of the coastal city-states, with dastardly plots and hot-house menace.

Sort of like Fu Manchu in Limehouse, but without an actual Fu Manchu.
 
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