What races

I would say depends on where and when you are playing.
In my campaign, set in Knights Fort in the 3rd age 2 years after the Battle of Moonbroth, I have the players working indirectly for the All Seeing Eye(My Version of the Pharaoh's intelligence agency.) It is believe that a war between the Holy country and the Lunar Empire is a matter of when not if and the Pharaoh want to make sure the Lunar forces in Prax are too busy with other things to launch an attack from that direction. And of course Adveturers make good proxies to cause trouble in Prax with.
I allow my Players to play anyone from the Holy Country, Sartar exiles and Prax natives. This mean Humans, Pygmies, Basmoli, Dark Trolls, exceptional Trollkins, Newtlings , Morokanth, Ducks, Wind Children and Baboons can be played. If somebody could come up for a reason for another race I might consider it .For Prax Nomads you have the choice of Bison and Impala tribesmen as in my campaign a clan of each took refuge in the Baron's March after Moonbroth.
 
For my proposed Atomic Kingdoms campaign, I look forward to allowing PCs of the following races:

Elves exist in three major strains. The Ios are like the traditional elves, only their gods have all died and they lost their homeland to human invaders. The Nyss come from the far north and have adapted to arctic climates. And in a radical departure from Iron Kingdoms canon, I decided to make the Orgoth a race of elves too, as akin to the Drow as the Ios are to the "standard" elves.

Dwarves are much like dwarves in any other setting, except with machine guns.

Gobbers, who are based on the goblinoid stereotypes. Skilled at hiding, theivery, and "bodging" together technology, they fill the role of "annoying short guys".

Ogrun are large, loyal fighters.

Satyrix, who are hostile amazon warrior with great horns growing out of their heads. In the Atomic Kingdoms era they have rebelled against their former overlord, an evil dragon called Lord Toruk, and after losing a couple of wars have ended up scattered around the world, hunted by Toruk's more loyal servants.

Trollkin are a powerful PC race, and are well-respected by followers of the goddess Dhunia.

I could consider other races on a case by case basis.
 
I tend to happily allow any non-Glorantha-specific species (that is, those in the SRD) with a few exceptions for those that don't fit in well. I tend to run "light side" campaigns and games, but keep very much to the RQ feel (so a troll is not automatically a "baddie", and if pushed neither are broo - they're merely cursed from their background ties to Chaos).

For example, the insectoid creatures I discourage players form using as their just aren't any in the settings I use. I also discourage them from using obviously Chaotic races, for example the broo mentioned above, unless a _very_ good background is created, but then the broo/character will still be violently "misunderstood" by other races with whom he comes into contact.

However I try to encourage players to roleplay the races they choose.
 
In mine, human only. The setting I created is human-focused and other races and creatures are more rare. Basically, even elves and dwarves have a mystical quality to them because you rarely ever (if at all) see them.
 
Mage said:
I let my players play anything listed on the playable races chart in Runequest monsters.

Good idea.

In my current regular Sunday afternoon group, all player-characters are humans, but that is the way the players prefer it.

The weekend before last I played a short introductory session at a con, though, where I originally wanted to play the full Rune of Chaos scenario, with human characters only. Since we were all running short of time and I had realized I wouldn't be able to even finish the first half of Rune of Chaos, I changed course and said, "Pick anything from the playable (humanoid) races in the Monsters book."

For a quick convention game only played for fun and not in anyone's continuity, I even would have allowed outrageous races like the Scorpion Men, or living skeletons. However, my players at the con deliberately stayed away from Broo, Ogres, Scorpion Men and other chaos-tainted creatures, as well as the Arachan and the Morokanths, which are obviously not humanoid. I wound up with a group of 3 humans, a Duck, a Dark Troll and a female Centaur. The latter took a bit longer to write down, with different hit locations and so forth, but it was cool and the player loved the character.
 
I have always tried to be as open to anything as I can, in any game system I have used.

It leads to some odd partys, including one that the players dubbed the petting zoo, but people have responded well to the idea.
 
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