What would you put in a Convention Guide?

To Tha Moon!

Cosmic Mongoose
If you were putting together a Guide for running Traveller at a Convention, or even a Game Store, what would you put in it?

I'm assuming there would be an adventure that would work well in a Convention or Store setting.

But what else could or should go in there?
 
Pr-gen characters with some customisation - a few skill points the player can allocate as they see fit.
Simplify the rules - you need to roll 8+ on 2d to succeed with bonuses and adverse DMs.
A paragraph about the core science fiction - artificial gravity, laser weapons, augmentation etc.
A handout with pretty pictures and the following text:
"Take a science fiction odyssey to the distant worlds of the galaxy . . .

Who will you be?

Heroic starship captain, intrepid explorer, jaded soldier of the future, dreaded space pirate, spy for hire, down on their luck scout . . . become any science fiction character!

Where will you go?
Distant planets, underground cities, ancient alien ruins, alien worlds lost to time, artificial worlds, the edge of the universe . . . journey to any science fiction destination you can imagine!

What will you do?
Build your own starship, explore the universe, battle alien armies, interact with different cultures, encounter robots and alien life, save the galaxy or destroy it . . . create any science fiction experience!

Traveller is science fiction roleplaying, a game where you become the hero or villain. Each player is a character of the future, or the past . . . some smart, some strong, some brave. . . and each player decides what his or her character will do. You learn from the rules about spaceships, plasma guns, computers, alien creatures, and more; then you and your friends set off to explore the galaxy of your imagination!"

And always Death Station...
 
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