JoseDominguez
Mongoose
I read the book, watched the films and the CGI, to be brutally honest, I don't think I want to fork out the extra cash for a rulebook that includes fluff that's not as good as Heinlenn.
Enough for a bit of background is fine, there are novels etc.. out there if you need more.
The fluff in the MI book was fine, just enough for me to ignore (If I want a story I read a novel).
How about separating it? Fluff for those who want it available separately.
It's called fluff for a reason
Mongoose have managed to make gaming accessible to none painters..... how about making it accessible to those who are put off by a 100 page rule book (and face it, most rulebooks are 80% irrelevant to the actual wargame). Put it in a separate book or make sourcebooks like most roleplaying games. Roleplaying games require fluff to work, it's the most important factor for the most part. But they don't cram the rulebooks with it. They don't tend to need the padding.
Then you buy your sourcebook/world book, scenario separately. In the case of most wargames you don't need fluff at all (I avoid the SST fluff as I've allready got my own version of the background from the novel and want to avoid contradiction). So how about a nice chunky rulebook with basic fluff and some sourcebooks for those who want it.
Actually, if you want fluff, buy the roleplaying game stuff. I'm currently buying rulebooks that have a lot of stuff I'm not interested in (and that's true for a lot of gamers). I love SST for the rules mechanics and the connection to the original book (even the film).
Enough for a bit of background is fine, there are novels etc.. out there if you need more.
The fluff in the MI book was fine, just enough for me to ignore (If I want a story I read a novel).
How about separating it? Fluff for those who want it available separately.
It's called fluff for a reason
Mongoose have managed to make gaming accessible to none painters..... how about making it accessible to those who are put off by a 100 page rule book (and face it, most rulebooks are 80% irrelevant to the actual wargame). Put it in a separate book or make sourcebooks like most roleplaying games. Roleplaying games require fluff to work, it's the most important factor for the most part. But they don't cram the rulebooks with it. They don't tend to need the padding.
Then you buy your sourcebook/world book, scenario separately. In the case of most wargames you don't need fluff at all (I avoid the SST fluff as I've allready got my own version of the background from the novel and want to avoid contradiction). So how about a nice chunky rulebook with basic fluff and some sourcebooks for those who want it.
Actually, if you want fluff, buy the roleplaying game stuff. I'm currently buying rulebooks that have a lot of stuff I'm not interested in (and that's true for a lot of gamers). I love SST for the rules mechanics and the connection to the original book (even the film).