Now that I have attracted your attention with my title, I really need to know.
I know next to nothing about runequst, and could not be buggerred about reading all the stuff on the main site. Alos, I prefer to hear things from a gamer's lips.
To start off, I know little. Somethign about runes, beastmen, different worlds, cults, spirit world, and the fact it was released before. A local Warhammer RPG gm told me runequest was very heavy. Somewhere in our LGS club there are rules for the old Runequest Lankmhar, I think.
Now, down to business:
1. What are the rules like? I know someone could say 'use only what you want', but c'mon, letme know!
2. What makes runequest different?
3. The cover art on the books are nice. Is runequest style, or substance?
4. What dice are mainly used (d20, d10, percentiles) for the core rules?
5. Why should I play it?
6. I see miniatures. How involved are they?
7. What are the following books about, they sound good:
A. Legendary heroes.
B. Rune of chaos.
C. Glorantha, the second age.
8. What is the book artwork like, how is the book laid out (bad, good) and what is the overall presentation like?
9. What is the main theme of the game? (I.e, Cthulhu is horror, SST is guns and patriotism, warhammer is 'lets go beat seomthing up').
10. What monsters exist? Anything really cool, or unique to the setting.
11. T all you old-schoolers out there, had Runequest changed for the better or worse? What have the changes been?
Don't get me wrong, I am interested, but there is no pint going into a fight if you don't know anything about your oppoent. Odd way of saying it, I know, but bare with me here.
You have a potential Runequest GM here, who wants something different from d20 fantasy and WFRP.
Thanks in advance!
I know next to nothing about runequst, and could not be buggerred about reading all the stuff on the main site. Alos, I prefer to hear things from a gamer's lips.
To start off, I know little. Somethign about runes, beastmen, different worlds, cults, spirit world, and the fact it was released before. A local Warhammer RPG gm told me runequest was very heavy. Somewhere in our LGS club there are rules for the old Runequest Lankmhar, I think.
Now, down to business:
1. What are the rules like? I know someone could say 'use only what you want', but c'mon, letme know!
2. What makes runequest different?
3. The cover art on the books are nice. Is runequest style, or substance?
4. What dice are mainly used (d20, d10, percentiles) for the core rules?
5. Why should I play it?
6. I see miniatures. How involved are they?
7. What are the following books about, they sound good:
A. Legendary heroes.
B. Rune of chaos.
C. Glorantha, the second age.
8. What is the book artwork like, how is the book laid out (bad, good) and what is the overall presentation like?
9. What is the main theme of the game? (I.e, Cthulhu is horror, SST is guns and patriotism, warhammer is 'lets go beat seomthing up').
10. What monsters exist? Anything really cool, or unique to the setting.
11. T all you old-schoolers out there, had Runequest changed for the better or worse? What have the changes been?
Don't get me wrong, I am interested, but there is no pint going into a fight if you don't know anything about your oppoent. Odd way of saying it, I know, but bare with me here.
You have a potential Runequest GM here, who wants something different from d20 fantasy and WFRP.
Thanks in advance!