What is your general fighting style?

How do you conduct battle?

  • Line up the Capital Ships and engage at long range like a proper gentleman.

    Votes: 0 0.0%
  • Rush in for the Big Brawl in the center of the table like a mad patron of a beerless bar.

    Votes: 0 0.0%
  • Fight a holding action while your flanking squadrons come from the rear or out of hyperspace like th

    Votes: 0 0.0%
  • Pose and posture for days, then send in the diplomats.

    Votes: 0 0.0%
  • Pose and posture for days, then send in the lawyers.

    Votes: 0 0.0%
  • Something more wild and original than all of the above.

    Votes: 0 0.0%

  • Total voters
    0
I favor artillery over fencing, so its pounding the enemy at distance as much as possible. My escort ships end up in the middle somewhere to slow down the advancing enemy as much as possible. Doesn't work all the time, but enough for me to have a good time of it all.

Truth be told, it usually ends up being a big furball in the center of the table.
 
SpetznazCowboy said:
I favor artillery over fencing, so its pounding the enemy at distance as much as possible. My escort ships end up in the middle somewhere to slow down the advancing enemy as much as possible. Doesn't work all the time, but enough for me to have a good time of it all.

Truth be told, it usually ends up being a big furball in the center of the table.

You just described my last game, I am a big fan of escort ships, but when push comes to shove I start looking for the 'big guns'.
 
When using Drazi, the only effective tactic is the slashing pass, charge at the enemy, then either pass through their lines and circle behind for another pass (exposing your ships to any rear-firing weapons while unable to fire back), or veer off at the last moment and circle around again in front of them (exposing your ships to the enemy's forward weapons!). Use of Come About! and All Power to Engines! Special Actions is advised, as is splitting the fleet so there's always one part on the attack run. The best use of this is the 'taxi rank', with the whole fleet circling so a couple of ships are always firing every turn. Trouble is, that way ONLY a couple are firing at any one time...

Wulf
 
How long was this poll up for? 3 minutes? Meh, make it longer then you get more people replying to it!!!!

Anyway,

Big Ship Cavalry Charge then spike their guns from point blank range :)

Major Doc
 
Generally have someone hold their attention while my fast close combats get around & gut'em from the side. This is very effective for the Centauri. Maximus, (now) Altarian, or Primus offer a good survivability at each PL with respectable firepower.
The Vorchans then get in on the flank and its over.
 
I usually try for multiple flanks with a center line grabbing the opposing fleets attention at time. I'm a fan of a dual-flank criss-cross attack. If you have high turn ships, it's fun and confusing for the opponent.
 
I send in the lawyers as a cover for covert ops. Diplomats are only useful as cannon fodder (or as targets).
 
tamcoan said:
I usually try for multiple flanks with a center line grabbing the opposing fleets attention at time. I'm a fan of a dual-flank criss-cross attack. If you have high turn ships, it's fun and confusing for the opponent.

Just watch your timing on this, its very embarrassing when you give a Nova targets in both broadsides...
Hitting from one direction, then the other, thats how its done.
 
Impressive. I am surprised to see the Flanking and/or Hyperspace option gain so many votes. I've never seen a squadron "jump" in behind a fleet in any of my games. Is it really that much of a problem? I mean, if we are playing a 5 point Battle and I see you hold back 1 point off the table for the Hyperspace Gambit, wouldn't I be forewarned? I guess I'm asking, is it a Decisive Manuever, or a parlor trick?
 
Usually the best ones to jump in from Hyperspace are Minbari, Vorlons, Shadows, and the ISA since they all have advanced jump points. Although in a campaign if you can give a large enough EA ship Advanced Jump Point that could be interesting to do as well.

However in my case I usually head towards the center and try to pop ships before they detonate too close to my fleet.
 
Scimitar said:
Just watch your timing on this, its very embarrassing when you give a Nova targets in both broadsides...
Hitting from one direction, then the other, thats how its done.

Yeah, there's a fine line for the flanking run. If you attack too deep you end up getting yourself stuck in the wrong arc. That's always painful.

Actually something I've been playing with is a dual flank attack followed by my entire fleet parking itself behind whatever is left. That's quite fun and handy if the enemy ships have a weak rear arc.
 
Well it really depends on the fleet Im using.

If Im playing Minbari I tend to use a sharlin or something to hold the line and blast away while my smaller ships take the flanks or rear (whichever has the least firepower...) Ill use hyperspace to its fullest if the scenario allows (however Ill only jump INTO the enemy ships if I can be sure of doing alot of damage and not leaving the jumping ship surrounded by enemy fire arcs....

If Im playing ISA then I tend to go more for the whitestar squadron routine and not use Victories, using one or 2 ships as bait to try and lure enemies out of formation so the rest of the whitestars can swarm them and break off before they get pounded by the rest of the fleet

If Im playing EA I tend to just blast the most expensive target on the board with with everything I can while my bricks of doom chug accross the board at the speed of an arthritic tortoise :D

I havent really played my Vorlons and Shadows much in ACTA (i have the fleets from my B5Wars days) But I would imagine Id use the shadows to phase in behind the enemy whenever possible and destroy them quickly before phasing out and Id use the Vorlons larger ships to blast away at range while their destroyers and fighters fly in behind the enemy to give them a lightning enema :twisted:

Actually scratch that last comment it brings up images I could do without :?
 
AJP the ships, especially if 2 are too close together, if against NArn, bring the fighters in from hyperspace out of the E-mine arcs.

And then fail miserably to use my beloved White Stars to their fullest advantage :lol:

LBH
 
lastbesthope said:
And then fail miserably to use my beloved White Stars to their fullest advantage :lol:

LBH

That's because you are too busy posting to practice with them! :lol: :lol:

DW

PS. Congrats on breaking the 6K barrier! 10K+ before Christmas?! :twisted:
 
Traveller-61 said:
lastbesthope said:
And then fail miserably to use my beloved White Stars to their fullest advantage :lol:

LBH

That's because you are too busy posting to practice with them! :lol: :lol:

DW

PS. Congrats on breaking the 6K barrier! 10K+ before Christmas?! :twisted:

if he can go on for long enough im sure he can get 10K by the ACTA tourney near the end of November
 
Well it has taken me a year and a half to get 6K, bit ofl urking at the start but at that rate it'll take me a year to make another 4000 posts. Although my post rate is increasing according to my profile :lol:

But by Xmas, I don't think so.

Besides it'll all be over by Xmas.

My trouble with ACTA is I knnow all the rules but none of the strategy. I'll need to take lessons from Pauly.

LBH
 
I had a series of games against a vree fleet, where I took an EA fleet designed to go up against vree, and I favoured a long-range bombardment, with a kind of zig-zagging move up the table to keep slow-loading weapons firing each turn (1 from each arc obviously). After that it was kind of a "break off and hunt the survivors" approach.
 
I take it you disentegrated the Human abducting alien Frisbees:). LOL, we had a player in B5 wars who always played them.
Rick said:
I had a series of games against a vree fleet, where I took an EA fleet designed to go up against vree, and I favoured a long-range bombardment, with a kind of zig-zagging move up the table to keep slow-loading weapons firing each turn (1 from each arc obviously). After that it was kind of a "break off and hunt the survivors" approach.
 
Back
Top