What is your favourite thing about the new Runequest?

GbajiTheDeceiver said:
Just reading through in detail for the first time. The Group Skill rules are very very nice indeed.

I'm pretty sure I'm not the only one reading this thread as a "sell me" thread... the more details on what you like about the new RQ, the better... for example, what are the Group Skill rules? What's so nice about them?

I'm also curious about what's right with the character creation rules, besides their being quick

thanks!

-al
 
Skills, Runic Magic Sytem and Heropoints. I'm a fan of Point buy systems over randomly rolled attributes, I'm somewhat sad not too see one in MRQ; but it is easily imported from my Pulp Call of Cthulhu rules.
 
1) Runequest is in print!
2) More Glorantha material
3) 2nd age Glorantha material , an exciting yet not previously properly covered era.
4) Hero points and the Legendary abilities
5) Runecasting system is interesting , not something i am going to retro fit to my current campaign , but if/when i start a new second age one i'll use it in that.
6)Combat system is interesting - should be faster to run.
 
1) Simplified Character Generation
2) No more checkboxes to erase!
3) OGL, so I can write up my campaign world on my website without having to worry so much about "cease and decist" orders.
4) Available as a PDF... so I can print my use copy at half-size, and page protector it all. (Already done. Just wish the background color was white, not medium gray.)
 
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