tneva82 said:
Huh? I'm not the one who's pissed off because of delays. I can wait tad longer to get quality rules.
you seem to have taken this out of context.
tneva82 said:
Atleast I won't have to suffer stunts like GW does invalidating HUNDREDS of euro's just like that on a whim(well actually not on a whim. Deliberate attempt to force me to buy new models actually. Too bad for them I won't buy them. There are more customer friendly companies out there). Gee thanks a lot GW. Due to your "#%#"¤!"¤½!%! decisions I have now several USELESS armies which can't even legally be used if game is supported(FB). Nevermind armies which just plain sucks now(40k) or are for games GW doesn't bother to support anymore(epic, bfg, necromunda, inquisitor).
Well, its only invalidated if you and your select group of friends decide that they are ivalidated. They're not being unfriendly to you, they are trying to survive as a business. They need to sell models, and if you alread own all the models you need then they will go out of business. When I was still playing 40k I used a heavily modeled 3rd edition hive tyrant because I didn't like the way the new one looked. Most GW coordinators are also rather reasonable when you approach them and tell them you just like your models better then the new ones. Most will be alright with you using them (most). Those games they don't support anymore weren't profitable. It is unreasonable for you to expect any company to continue to produce an unsuccessful product.
tneva82 said:
Delays are nothing compared to "piss the customers" stunts GW do. They arbitatly alter game rules to maximise amount people have to buy models. Had Mongoose went their way it would have begin with raid ships being uber broken, then war ships uber broken, next patrol ships uber broken so that old people have to horde new models all the time and new players who might get current fleet for cheap have to buy new ships by bucketloads in next edition. Oh and ACTA V2 would have seen quite a few ships you wouldn't be able to use anymore to boot.
Only if your logic is used. I personally would let people use whatever model they wanted, as long as they followed the rules that have been legalized. And quite frankly a very similar event did occur with V2. Correct me if I'm wrong, but didn't they remove ships from the fleet lists cause they weren't being used?
tneva82 said:
But in return you get more happy customers which in turn means more money for company. Might it be that Mongoose actually cares about satisfying customers instead of being like GW which makes decisions based solely on how to maximise sales of models and to hell with quality rules. Rules are there just to force people to buy new models. "Oh everybody have tons of tyranid small critters but little big monsters? Okay turn the little critters to crap and boost the big monsters so everybody will get 7-8 of them minimum."
I know I prefer Mongoose style.
Thats an odd example.... I'm not sure what your attempting to say. The last codex nids got made small creatures and medium creatures way better. My warrior/gaunt army was undefeated (I wouldn't take them to tournies because that would be poor sportsmanship on my part). I bought the models I liked and didn't give the others a second look (new chaplains are a good example).
Also their is also the fiasco of the battletech "unseen" mechs. Though that was more or less forceful removal via lawsuit, but I think the example is in the ballpark.
tneva82 said:
Or not. We wouldn't have received space stations ever then.
Oh well. I never use them anyway.
tneva82 said:
Yup. Ones which are made just to force people buy new models. But then again thanks to their brand they don't have to make quality rules because the product sells itself. Since miniature wargame=Warhammer synonym exists they don't have to bother with quality rules. Warhammer is the one new miniature gamers are most likely going to be aware due to the brand and high visibility and that's their target. They don't care about old customers. They generate only tiny portion of income compared to new players. So rather than producing high quality rules they concentrate on marketing to attract new players.
Your really stuck on this GW thing.... *sigh*
Okay, I'll feed your GW hate some more (though cautiously).
They actually are a high visibility company... but thats because they are successful. However, companies can not just pander to new players. In fact, with GW its the older players who have the large amounts of money to throw at new armies. They just failed to keep your business and it sounds as if your a touch sour.
tneva82 said:
Different strategies. They can afford high visibility PR so they can attract new players who haven't even heard of miniature games before. Mongoose, Rackham, Privateer Press etc can't so they have to concentrate on making high quality rules to compensate. Thing just is that's not way you can gain higher playing group. Old players aren't likely going to be dumbing armies they have paid thousands of dollars and new players aren't likely going to even HEAR of those companies or their products before starting the hobby.
Well, Mongoose is actually primarily an RPG, but then again, one suppliment a year is a reasonable thing to promise. They just bit off more then they could chew with P&P (three new fleets plus new ships and variants). Confrontation and Warmachine... well I just find them bland. The fantasy genre is just been beaten to death lately. Then again thats just my preference. From what I've seen, new minigamers go for 40k because it is one of the few sci-fi miniature games out their simulating ground combat. It also allows you to personalize your army to a fantastic degree. Its uniqueness means that it has cornered a market and when your done, the army is truely yours. Thats why new players go to GW, not simply because of their visibility (though it does help).
tneva82 said:
Except then they would have wasted resources already spent. Since majority of resources to be paid is already paid for it's more profitable to finish it and release it.
It happens, and it is unfortunate. I also didn't know you had insider knowledge, if it was that complete, why did it take another year? Playtesting is a vast and expansive part of the cost after all.
tneva82 said:
So: If they had scrapped P&P they would have paid of 75% resources and got 0 income. If they finish it they pay 100% resources and get atleast some amount. Amount that is bigger than the 25%. New supplement would have to pay 100% of it's production cost while generating less than the 100%.
okay, lets see... in one year you get 75% of what you need done.... your looking at 1 more year for 25%..... sounds like it needs to be cut back. One year is far to much time for that little portion, its more likely that 25% of the work was done and the vast majority of the work needed to be done. Thats just my perception though.
tneva82 said:
They got more money than they had to invest to finish the P&P. If they figured they would make less money than resources needed to finish it they would have scrapped the P&P regardless of how close to finish it is.
If they got any substantial amount from taking the extra time then the licence would be extended. The line is a failure (it stings just to type it but its true). Time to move to a new version of ACTA.
tneva82 said:
They estimated it provides more profit than they had to pay to finish it up. Regardless of whether it gives profit compared to full production cost is irrelevant since it was largely developed before scrapping the line. They might not be able to profit from that part but they could get atleast some of it back by paying the relatively small amount left to be paid and getting it published.
Might have been better to move a new project forward at that cost. Sometimes swallowing a loss is neccessary for a successful business. FASA and the unseen mechs can also be fit snuggly into this example.
tneva82 said:
But new one would have to be made from scratch costing quite a bit. Just because P&P might make more money than it cost to finish it doesn't mean new supplement which would have cost lot more than finishing P&P with space station rules costed would have made profit.
Actually, a second smaller suppliment would have made more money. I still would have bought it so I could have it when the licence expires. I have a feeling that that many others would have bought it too. Not to mention that P&P would have had more time to sell and more copies could be brought into circulation.
tneva82 said:
Because it was largely DONE when license was scrapped.
Then what was the delay for? Writing and formating takes remarkably little time (a couple of weeks for the writting and a couple of weeks for the formating(and I have training in this)). Playtesting did happen before hand.
tneva82 said:
If I have invested 1000$ and I can finish book with additional 100$ and get 600$ income from it I sure as hell will finish it. (numbers are just for example purposes obviously)
Doesn't mean I will be interested in releasing ANOTHER book by paying 1100$ and getting 600$ income.
Difference is that first one generates me 500$ income compared to not releasing it and second one 500$ loss period. First one if I scrap it I would lose 1000$. Now I only lose 500$. Wouldn't YOU release P&P if it means cutting half the loss you make?
Okay.... so why take the year to finish the entirety of the book. Scrap the sections that aren't working and publish the rest on time. No more time and money wasted on the project. You can then focus on maximizing your sales and actually making money (which is what a business needs to do, after all Matt needs to eat and pay his bills). You'd still have a quality product... just smaller then you planned.
tneva82 said:
Why wouldn't they finish the book when it generates more money than it costs to finish it? Doesn't mean they make profit from the book in a whole but atleast they get something back even in worst case. New supplement would be whole different issue.
Cause it took a whole extra year, we're not talking a month or two, a year. That is a tremendous cost overrun for any company. An on schedual release might have been able to keep the old players and show that the company is dedicated to its fans (which unfortunately is what killed the line). While Mongoose is dedicated to its fans in reality, unreasonable delays (and reasonable is up to the customer) portray the opposite.
Okay, I don't mean any offense, but you seem to be getting a touch spun. Please take a break after reading this, have something to eat or drink, take a nap or whatever relaxes you. Also it might be best to stay away from any more GW examples. You've been starting to get a bit off topic and it reads like a rant.