Hervé said:
It's a GAME, not theater!
Hello there! I dare intercede in your fight, risking to take the aggro...
Of course it's a game, but it's called a ROLE playing game, that surely must mean something else than Tactical Tabletop Wargaming...
Definitely! The point is that ROLE playing is not ACTing. You can definitely roleplay without acting at all; there are some nice examples in the Sorcerer & Sword book by Ron Edwards.
The point has been raised here many times that how a game works in terms of rules defines the "quality" of roleplaying. The roleplaying is an essential but adjunct part to define the object RPG.
Now I can understand the point that more complex rules systems perforce require an higher degree of commitment on the part of the player, ruleswise (and I agree with it).
But raising the point that d20 Conan or 3.x are BETTER roleplaying games than 4e is quite ludicrous, considering the sheer amount of rules of both.
And it's not even a matter of having a system which "helps better describe the character", like it has been said of d20 Conan/3.x vs. 4e, since this reasoning would automatically disqualify simpler systems which ARE roleplaying games. One could argue that to roleplay a character no rules are needed to accurately DEFINE said character, but only to make it INTERACT with the setting.
So, I guess if we want to discuss the topic fruitfully, we should separate the two things.
In the end:
1) if we use the amount of rules to define the quality of an RPG, then both d20 Conan/3.x and 4e either fall both short, or are both excellent exemplars (depending whether you like lots or few rules).
2) if we use the level of detail provided by a system in defining a character, we could automatically disqualify about 25 years of roleplaying history, and many current examples of games where characters are not defined with the exactness of d20 Conan/3.x. In this respect, 4e falls more in the same camp of older versions of D&D.
Can we leave all of this discussion to IT'S A MATTER OF TASTES?