but the beauty of it was that you HAD to roleplay to differentiate your character from the other fighter in the party.
Just like 4th ed. then, (according to Treeplanter) surely?
but the beauty of it was that you HAD to roleplay to differentiate your character from the other fighter in the party.
Demetrio said:Game design should probably be based on what seems like a good idea to the designers rather than referring to psychological theory, or even sociological or anthropological theory.
You say one is either engaged in immersive fantasy, or one is engaged in maths. And I agree that our brains have the tendency to seperate the imaginative from the analytical. Yet in all games, mathematical or not, one will often step outside one's character and leave the imaginative realm for the analytical.
Your objection to maths heavy games was that they reduce roleplaying. Well maybe for short periods they do. Yet it is not necessary in fact to analyse a skirmish tactical game (like d20 with counters) as one would a chessboard, one can simply move one's model and declare one's attacks - in appropriately heroic language if one wishes. there's really very little interference with roleplaying.
Compare that to an 'immersive, freeflowing game' that does not involve counters.
I say 'Cranjar screams his defiance and charges toward the nearest two Turanians, aiming a sweeping slash at the legs of the first and attempting todisembowel the second.'
The GM then responds, 'Erm hang on, they're not close enough together, sorry - you can attack one this round but the other will be able to act before you can tackle him.'
We are briefly thrown out of the immersive world because it did not adequately describe the phyical relationship between the characters - the difference between the GM's vision an the players created the problem. Wth miniatures and a 'maths heavy' approach, that situation wouldn't arise. the player could move his counter saying, 'Cranjar screams his defiance,' resolve the first attack (and you have to break from your 'immersive game' to do that anyway) and 'hack the legs from beneath the taller Turanian. He moves another two squares: 'Gathering himself he starts toward the second soldier' and we don't have the break caused by the 'maths light' system.
LilithsThrall said:With all due respect, I think the reason we -haven't- come to an agreement is fairly simple.
Regardless of what anyone else says, you are unshakeably convinced that you are engaging in roleplaying in a math heavy game just as much as you are in a game which isn't so math heavy.
In an immersive system, the GM doesn't look at things like how close the two guys are to one another. The GM looks at what will make the better story.
The GM looks at what will make the better story.
My position is that it should not become more of a tactical sim and that, if it were to adopt 4e, that's the direction it'd go.
treeplanter said:I can t figure out if Sutek agree with me I need to revise my english
I think I could Roleplay during a game of settler of Catan (What farmer are cool no??) so I guess that make Settler of Catan a RPG right?