LilithsThrall
Mongoose
Fllatscan, nobody here has argued that one way to play is better than another. This "elitism" you're talking about, doesn't exist in this thread.
LilithsThrall said:Fllatscan, nobody here has argued that one way to play is better than another. This "elitism" you're talking about, doesn't exist in this thread.
flatscan said:LilithsThrall said:There's actually quite a lot more math (Bayesian inference, game theory, etc.) hiding behind all that addition and subtraction. In addition, doing a lot of addition and subtraction on the fly and under pressure is math-heavy.
Behind the rules? Possibly. That a player has to know to run with a character? Hardly.
flatscan said:Have you actually played D&D 4e or are you just on the bandwagon because you want something to bitch about? They simplified the game that was 3.5 considerably. And no, the simplified rules don't get in the way of role-playing. You're right that there isn't a lot of "fluff" included in the the Player's Handbook. The reason being that the PHB's goal was to be a generic starting point to expand to different worlds like Forgotten Realms and later Eberron who all have their unique take on the different races (remember Dragonlance's halflings, called Kender?).
flatscan said:I'm considering getting the original D&D rules that you guys hail as so mighty (I started RPing with AD&D 2e), just so I can see how much/little "fluff" and "variety" of classes was in the main rulebook and how much of this BS argument is from rose-tinted goggles nailed into your head. :evil:
flatscan said:Hervé said:I really think combat can be roleplayed.
Please, give an example of what this means. Just a quick one turn example of how you 'roleplay' combat.
Sutek said:Yeah, I gotta agree there. Math is a part of the underpinning of any game system, but underpinning doesn't (or at least shouldn't) make it to the table top. People who play characters aware of how mechanics function "behind the rules" are meta gaming and using player knowledge instead of role playing.
Sutek said:Second, I dont' see the rules in 4e as being simplified at all, they're just different. Plus, options are much more limited in character building because each class has a fixed list of choices, rather than the myriad of feats and skill options and combinations put forth under 3.X. SO it's really differnt rules for the sake of being different, and at the same time pulling the ability to make intersting and unique characters out of the game.
Sutek said:That's not what we are sating, You're deliberately being obtuse. Original D&D was succinct and very two-dimensional compared to 3.0, but there were still more answers to basic questions of "what can I do" than provided in 4e. Plus, you opnly needed the PHB. That's all. Seriously. There were three core books, and having the DMG and MM also was a definite boon. But even then, other books were total bonus and absolutely additional to the basic group of main books.
Sutek said:Were TSR out to make a buck? Absolutely. But they didn't deliberately spread core rules over 6+ books like WotC have done with 4e. The adventurer's hanbook will be needed because it has an actual full list of equipment (which 3.0 came with). The Martial, Arcane and Divine books will complete the character classes, and the PHB2 will finish bringing all of the core classes to 4e (which 3.0 came with). What WotC is doing it trying to somehow make a collectible RPG with fifteen core books, and they're marketting it that way. Original D&D was marketted as "get these three books, and play it" and 3.0 had the same approach, opening the door wider by applying the OGL to the rules. Now you didint'even have to count on the game company to provide adventures, which is where TSR drew longevity from.
Sutek said:By all means, find the old rules. You'll like them. But I don't think anyone one here is saying that they are fluff-erific by any means. I think we who harken back tothe 1st edition days have a sense of the 4e bloat on the horizon be cause they admit to the tactic up front.
Sutek said:In combat, role playing should not stop or you're playing the game wrong.
flatscan said:They're running with the business model that TSR started. Make the game in 3 books then just keep piling on as many books as gamers will buy. I don't think anybody should be surprised by this and honestly I can't fathom why it's offensive to you that they will. Is Mongoose so different?
That's a strictly personal opinion. Better for what you want, perhaps.Sutek said:1) They are using a better system.
There are also a ton of licensing reasons why these companies are keeping with 3.5 instead of changing. Again, it's not what a user might perceive as a "better system" which dictates what goes on the market. Companies simply follow the largest markets (that is, if they want to survive). The only company who could afford a thing like 4e (i.e. redefining a brand, essentially) and open a new market is WotC, and they did exactly that.Sutek said:Thing is, 3.5 is continuing without them, and the fact that Conan/Mongoose, Pathfinder/Paizo and Necromancer games are still sticking with or continuing to support 3.X systems speaks volumes.
Completely agreed. From my playing experience, I see very few differences between the AIMS of combat maneuvers in Conan and those in 4e. Both systems are designed for detailed tactical combat. If one loves the former, I do not see why the latter should be despised. If one roleplays with a Decapitating Slash, why not with a Tide of Steel?warzen said:If you like tactical RPGs, 4e would be nice for Conan (after the usual class adaptation to the setting).
W.
Sutek said:4e isn't simplified. It's desaturated. The richness is gone, and new players don't know any better. I don't know what vets like about it, and you seem unable to explain it without getting terse and petulant. Having a common list of feats and skills for all classes is simpler, yet 4e is being bought and sold as some sort of RPG epiphany or mana fromt he gods when it's really just a direct distillation of everything that mind-numb MMO potatoes have been drooling over since EQ stareted treading on the RPG mentality. The fact that the game dictates the roles you must fit into ought to be proof enough that the target audience isn't the gamer that knows how to play without being spoon-fed. Besides, who says a Rogue is a "striker"? Why can't he be a "leader"? Because 4e is too limited in rules scpoe and the designers too limited in actual understanding of what a well made book-based RPG really is, instead opting for a push for market share based on a huge advertising push and trying to wrest control of the market by yanking the OGL out from under all of the independant publishing companies that they suckered onto thier bandwagon the first time.
Thing is, 3.5 is continuing without them, and the fact that Conan/Mongoose, Pathfinder/Paizo and Necromancer games are still sticking with or continuing to support 3.X systems speaks volumes.
treeplanter said:Create your character faster? LOL, that crap. I can create a character in less than 5 min in d20. The fact my grand mother could create a character in less than 5min 4e just accentuate the fact this is not role-playing game, it's pick-up your role in a combat then connect to server and go-on playing munchkin.
treeplanter said:If 4th is designed for newbie (and it is) then it is a disaster. I aggree than an experienced gamer can roleplay in 4th ed, but a novice roleplayer who begin his carrer with 4th ed will never learn to roleplay for the reason there is no emphase on roleplaying at all and THAT is the biggest turn in the RPG industry. Now the 12-years old kid will not say "look I've bough a new game it is call a role playing game" but "Look now we can play Final fantasy with this book! Roleplay? What that? I know you can buy ton of cool stuff at the merchant".
a novice roleplayer who begin his carrer with 4th ed will never learn to roleplay for the reason there is no emphase on roleplaying at all
it's pick-up your role in a combat then connect to server and go-on playing munchkin
But if you want you can play them with Hero Quest :lol: oops Hero Quest works with a board so it cannot be done :roll:Demetrio said:So just to be clear, if I ever play 4th ed D&D, I can't play a hugely fat, one-eyed, foul-mouthed, aging fighter whose first instinct is to charge into combat, distains the use of missile weapons as 'pansy' and looks out for himself first and others... well sometimes. Neither can I play a clean cut young lad, just starting as a fighter who has vowed never to wear or use iron because he is besotted by a faerie enchantress. And the game won't let me describe through play how the latter gradually became the former. All I can play is a munchkin.
Hervé said:It's really funny to see that most of the anti DD4 statements look so close of what I 've thought of D20 for years. It's even funnier to see these critics coming from hardcore D20 fans.
I'm having a great time... :lol:
Both your fighter will be different but in the end they'll have the same power/skill.
Oh and in the second case your character will probably suck no iron lol
Demetrio said:Both your fighter will be different but in the end they'll have the same power/skill.
In AD&D fighters with identical stats were identical apart from their personalities so I don't see 4th ed being any worse than that. I guess nobody ever role played using AD&D rules either?
Oh and in the second case your character will probably suck no iron lol
Speaks for itself.
Hervé said:It's really funny to see that most of the anti DD4 statements look so close of what I 've thought of D20 for years. It's even funnier to see these critics coming from hardcore D20 fans.
I'm having a great time... :lol: