What GENRE shoud Mongoose develop for the Traveller rules?

What GENRE shoud Mongoose develop for the Traveller rules?

  • Hard SF

    Votes: 0 0.0%
  • Post-Apocalypse

    Votes: 0 0.0%
  • Fantasy

    Votes: 0 0.0%
  • Cyberpunk

    Votes: 0 0.0%
  • Steampunk

    Votes: 0 0.0%
  • Transhumanist

    Votes: 0 0.0%
  • Supers/Wildcards

    Votes: 0 0.0%
  • Low-Tech

    Votes: 0 0.0%
  • Multiple (Please comment)

    Votes: 0 0.0%
  • Other/None of the Above (please comment)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

FreeTrav

Cosmic Mongoose
In this poll, I'm asking that you not consider specific examples of the genre, just the genre as a concept - for example, in considering Space Opera, the OTU, James White's Sector General series, and E.E.Smith's Lensmen series are all valid examples, with no one of them being preferred over the others as far as this poll is concerned.

Please do not actually DISCUSS your choices here; reserve this thread for your votes, and, if you choose "Multiple" in the poll, comment as to your preference as to what genres and what order they should be developed in.

This poll will close 30 November.
 
As a side comment, it should be noted that Space Opera was deliberately omitted from the list because the OTU represents extensive development of that genre already.
 
I love firefly and part of that is horses, old six shooters etc.

I also want fantasy, conan like sword and sorcery.
 
Hard SF and Transhumanist because I'm not interested in fantasy or modern. "Steampunk", I class with fantasy. Never seen the point at all, right back to when I read Gibson and Sterling's "Difference Engine" in the early 90s.

Cyberpunk shades into transhumanism - not clear to me that two separate categories are needed.

[/grumpy-old-man mode OFF]

Hard SF preferably done as 2300AD!

Supers are not that interesting to me, although I remember liking the old fighting fantasy book "Appointment with F.E.A.R." as a kid...
 
Hard SF is about the only one that presses Axel's buttons as far as I'm concerned. I see no conflict between a lot of cyberpunk / transhumanism and hard SF. I'm perfectly happy with BRP / RuneQuest for fantasy, modern and everything else.
 
I would prefer a "modern cyberpunk" genre setting. With that I mean a cyberpunk that takes some aspects of transhumanism. I don't want that 80's cyberpunk because I am good and well with CP2020 if I want to run a game like that. Something new in technology, setting etc. is what is needed.
 
SnowDog said:
I would prefer a "modern cyberpunk" genre setting. With that I mean a cyberpunk that takes some aspects of transhumanism. I don't want that 80's cyberpunk because I am good and well with CP2020 if I want to run a game like that. Something new in technology, setting etc. is what is needed.
How about Brutal Games' Corporation on the Flaming Cobra label?
 
Corporation has some nice aspects to it but some of them rubbed me the wrong way. I think it was too hi-tech (with energy shields etc.) not to mention psionic powers that are a bit too common in Corporation to my liking.

On the other hand I might have missed or misunderstood something and gotten a totally wrong idea how the game world works...
 
I prefer hard sci-fi and low tech. With those two, I can pretty much run any kind of campaign I want.

Edit: Actually, I can run any kind of campaign I want now with the currently published books. Except for a true supers campaign, that is, which I'm not interested in.
 
How about a hard-science, biopunk post-apocalyptic game? I mean, no radiation-induced beneficial mutations in higher organisms (an overused bad-science cliche'), and instead having a whole plethora of genetically-engineered critters... :twisted:
 
I've considered using the rules to come up with a game based on the Flash Gordon serials or 1980 film. Jump drives would not be needed but there could be many "moons" with unique races, technology, and politics. Wars, piracy, smugglers. explorers could all be accounted form I would love to see a real setting book done this way. Either the Flash we know or a made up setting with many similar details.
 
I voted Other, but maybe I meant Low-Tech. What context does Low-Tech actually encompass?

Anyway what I'm getting at is I'd like a Age of Sail/Swashbuckling Era game with rules for running a sailing ship with crew (ala spaceship) and rules for trade between ports 'round the world, etc.
 
Hiya !

I voted "Other" - meaning "Tubepunk" - ergo a 1930's / WWII setting gets a TL 7/8 injection with some but not all technologies, with Nikola Tesla and Nazis lurking around. Movie examples: Sky Captain & the World of Tomorrow, Brazil, Crimson Skies. Games and game Settings: Crimson Skies, Maschinen Krieg, Lufwaffe 1946, Gear Krieg, Rocketship Empires, Dust.

Thanks !

Gary
 
Golan2072 said:
How about a hard-science, biopunk post-apocalyptic game? I mean, no radiation-induced beneficial mutations in higher organisms (an overused bad-science cliche'), and instead having a whole plethora of genetically-engineered critters... :twisted:

Shh! that is the core of my TNE game......
 
Another genre I'd love to see is "Gerrypunk" (for want of a better term !) ergo the world of Gerry Anderson's UFO, Space 1999, Thunderbirds, Captain Scarlet, Joe 90, etc.

Yet another would be "Bondpunk" or contemporary espionage, a great short cut to this would be an MGT version of Spycraft !

Cheers !

Gary
 
I would be interested in:
Low Tech Non-Fantasy (i.e. not automatic earth-history, but not spellslingers , just simple TL 0-3 stuff)
Low Tech Fantasy (i.e. Earth and Not-Earth with Magic)
Mid-to-high-tech fantasy (magic in place of psionics with Travelleresque settings)
Historical campaigns (anything for running campaigns for historical settings, INCLUDING pre=and-post WW One - but also rules for using a period to make other worlds)
Modern era campaigns (and rules for making adventures in a non-spacefaring world that isn't Earth)
Hard and also Transhumanist SF (But make the tech cheaper, and begin it at about TL 11)
Cyberpunk (from modeling Shadowrun to anything else in the genre)

I don't care that much about steampunk, but make rules for it so that those who do, can.
 
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