What GENRE shoud Mongoose develop for the Traveller rules?

What GENRE shoud Mongoose develop for the Traveller rules?

  • Hard SF

    Votes: 0 0.0%
  • Post-Apocalypse

    Votes: 0 0.0%
  • Fantasy

    Votes: 0 0.0%
  • Cyberpunk

    Votes: 0 0.0%
  • Steampunk

    Votes: 0 0.0%
  • Transhumanist

    Votes: 0 0.0%
  • Supers/Wildcards

    Votes: 0 0.0%
  • Low-Tech

    Votes: 0 0.0%
  • Multiple (Please comment)

    Votes: 0 0.0%
  • Other/None of the Above (please comment)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
I'm trying to wrap my mind around a Supers/Wildcards version of Traveller and I'm not sure the system lends itself to such a wide array of powers with a low range of dice variance.

Modern

Sword & Sorcery

Wild West would be interesting, but the deadliness of Traveller combat without armor would likely ruin most combat sequences.
 
Hard Sci-Fi!!! I loved the Foundation novels. There was an article in a Dragon magazine back in the last century about converting a few worlds of the Foundation into Traveller.
 
Hard Sci-Fi? The Foundation is pure space opera. I know the OTU was largely inspired by the Foundation, but the OTU is not really hard SF, either, it just smells like it to most people. :?:
 
Not fantasy. But otherwise, all of the above.

The Traveller brand should support all types of sci-fi, or 'modern' settings...including WW2 and onwards, IMO. It should leave fantasy to the RuneQuest brand.

Has anybody thought of doing The Matrix, with the Traveller rules?
 
Flash Gordon (Alex Raymond strip and Buster Crabbe serial)

Buck Rogers (the original strip, not the 1970's TV show; the serial, also w/ Buster Crabbe)

ERB's Barsoom (Mars)

REH's Conan

Lankhmar (Fafhrd & the Grey Mouser)

Gangster-era America (1920's-1940's).
 
Figuring out a way to model D&D settings without getting into the classes, powers or complexities of the d20 system. Having magic, yes, but somewhat more circumscribed.

(Ducks and covers from the stones, mud and trash being thrown, and waits until the furor abides)

I've also been thinking of using the historical period of the Spanish-American War to just-pre-WW1 to have a setting; this would be set on another planet after a galatic civilization, and would have a whole different set of nations, alliances and so forth. A good pulp setting.
 
Jame Rowe said:
Figuring out a way to model D&D settings without getting into the classes, powers or complexities of the d20 system. Having magic, yes, but somewhat more circumscribed.

Flynn's Magic system is kinda neat.

You may want to look at what they did with Gurps on that end, They have a series of PDFs called Dungeon Adventures, doing DnD dungeon crawling in a skill based system.
 
Infojunky said:
Jame Rowe said:
Figuring out a way to model D&D settings without getting into the classes, powers or complexities of the d20 system. Having magic, yes, but somewhat more circumscribed.

Flynn's Magic system is kinda neat.

You may want to look at what they did with Gurps on that end, They have a series of PDFs called Dungeon Adventures, doing DnD dungeon crawling in a skill based system.

Why ... WHY ... WHY ... you person who makes me wish I had money. (I have GURPS 3rd Magic, which is nice, so when I actually do get money I'm going to get those, among everything else.)

But I would like MGT to have an adaptation for it, too.
 
Jame Rowe said:
Why ... WHY ... WHY ... you person who makes me wish I had money. (I have GURPS 3rd Magic, which is nice, so when I actually do get money I'm going to get those, among everything else.)

But I would like MGT to have an adaptation for it, too.

Sorcery is covered in Strontium Dog.
 
If I had had a chance to vote, it would have been Hard SF followed by Steampunk, specifically Space:1889.

I've been looking at some of my old Space:1889 adventures, with a thought to converting them, and wow! I think it would be a breeze. Practically everything would port right over to MGT without much hammering, bending, reshaping, etc.
 
spinwardpirate said:
If I had had a chance to vote, it would have been Hard SF followed by Steampunk, specifically Space:1889.

I've been looking at some of my old Space:1889 adventures, with a thought to converting them, and wow! I think it would be a breeze. Practically everything would port right over to MGT without much hammering, bending, reshaping, etc.
It sounds like you might have not just AN article for Freelance Traveller, but a SERIES of them - discussions of the various processes involved in the conversion, adapting the setting, the adventures themselves...

hint, hint
 
Interesting. I'll give it some thought. I'm sort of between campaigns at the moment, and I don't expect to be actively gaming until after the holidays, so it might be doable.
 
AndrewW said:
Jame Rowe said:
Why ... WHY ... WHY ... you person who makes me wish I had money. (I have GURPS 3rd Magic, which is nice, so when I actually do get money I'm going to get those, among everything else.)

But I would like MGT to have an adaptation for it, too.

Sorcery is covered in Strontium Dog.

Which, being Strontium Dog and something I do not read, is something I will never buy. I want Fantasy Traveller, not Psychopathic Dystopia.
 
Hello Folks,

This is my first posting on these forums, so please be gentile.

Traveller and Star Frontiers were my first RPGs. I would enjoy a supplement that placed the Star Frontiers setting in the MGT rules set. It looks like it would be an easy fit.
Placing the SF systems in a nearby sector would remove any cultural/technology conflict with the OTU and also provide for an origin of humans in the SFU that was never explained properly.
Are there any other fans of SF here?

Regards
 
There's a really nice fan supported site with complete scans/reprints and a running magazine covering SF here and all the old out of print stuff is available in several sites (WOC owns it, but apparently allows reproductions).
 
BP said:
There's a really nice fan supported site with complete scans/reprints and a running magazine covering SF here and all the old out of print stuff is available in several sites (WOC owns it, but apparently allows reproductions).

Thanks!

That is a good site for SF material.
 
Jame Rowe said:
AndrewW said:
Jame Rowe said:
Why ... WHY ... WHY ... you person who makes me wish I had money. (I have GURPS 3rd Magic, which is nice, so when I actually do get money I'm going to get those, among everything else.)

But I would like MGT to have an adaptation for it, too.

Sorcery is covered in Strontium Dog.

Which, being Strontium Dog and something I do not read, is something I will never buy. I want Fantasy Traveller, not Psychopathic Dystopia.

The sorcery system can work outside of Strontium Dog. But just mentioning it as an option that Mongoose Publishing has done.
 
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