Demetrio said:
A Barbarian will almost certainly go Str-18, Dex-14, Con-16, Int-14, Wis-12, Cha-10.
On the one hand, it's getting even further sidetracked. On the other, it's impossible to do any sort of analysis unless a common "language" is spoken. I'd go with 18, 14, 12, 16, 14, 10 if I wanted to min/max the character. The 12 and 14 are close enough that it wouldn't kill me to have Con be higher than Wis early on, but Con is highly overrated for fighters. I'm not quite as uncaring about HP as I once was, but still, fighters* will have plenty of HP without high Cons. That leaves better Fort saves and better recovery. Meanwhile, failing Will saves makes you useless in one shot, whether it's Terror, sorcery, or whatever.
* I value Con more for the non-fighter classes.
Meanwhile, it's essential to upgrade Int at 1st level. Int is the only attribute where you don't get equal benefits where it ends up. In other words, if you start Int high and, say, Wis low and jack Wis up over time, you don't lose anything Wis-wise if you started Int low and Wis high and jacked up Int over time but lose massively Int-wise. Same story with all of the other non-Int attributes. You do lose effectiveness to some degree in an attribute and the ability to supersize an attribute over time while building that attribute, so I can see why someone would max out Str (the broken combat attribute) at 1st level, but something like Con is much better to build up over time than to run high early.
Of course, if skill ranks don't matter to a character, feel free to dump on Int.
Demetrio said:
Now to match that in combat a Soldier needs to max his Str but can rely on armour so can make Dex a feeble 12 to start. As he gets more pickable feats, he can perhaps make Con 14 to allow Int of 16 for more skill points. Thus he'd start at
Str-18 Dex-12, Con-14, Int-16, Wis-12, Cha-10.
I'd go with 18, 12, 12, 16, 14, 10 (unsurprisingly). It's much more important for the soldier to have a higher Wis as it doesn't get Fearless, though you could argue for taking Iron Will and using the extra soldier feat on Cleave.
Demetrio said:
Of the 9 pickable Feats, one should be Toughness to bring his HP up to par with our Barbarian's.
Toughness is never worth taking. I can understand that you are trying to equate to the best ability the two classes, but I'd just ignore any HP differences that arise (which wouldn't if stats were picked my way, anyway).
Demetrio said:
Another feat should be Weapon Focus and another Weapon Spec. to compensate for his lower strength.
*cringe* Two more substandard feats. I guess it goes a good way to showing the difference in Str, but my point is never that the classes should be equally good at doing the same things. Barbarians and soldiers are going to fight slightly differently as they'd be stupid to work against their comparative advantages. The soldier should have better standard defenses what with the parry advantage and the armor advantage.
Also, killing stuff isn't that hard. A soldier with "only" an 18 Str, PA, Cleave, greatsword/bardiche is still going to kill stuff just fine and will murder everything with Reckless Attack and Great Cleave just as a barbarian with +2 Str would.
Of more interest is that the soldier has a defensive option that the barbarian would be dumb to try. The soldier can be the party's combat anchor, building up ludicrous defenses, while the barbarian can run around murdering everything. But, ad nauseam, soldier is valuable in combat; it's outside of combat that makes me consider it unplayable.
I just see people spend way too much time worrying about which of a barbarian and a soldier fights better in some sort of deathmatch when the barbarian has so much more going on in real combats - Fearless for Terror checks, Uncanny Dodge tree to deal with Sneak Attack, Diehard to keep fighting after the failed MDS, etc. - and so much more going on outside of combat with doubled skill ranks.
Demetrio said:
Note that his Reflex save is +2 which combined with his low Dex gives him an Initiative of +3. The barbarian's is +7. So burn another Feat to get Improved Initiative to bring him up to par in that area.
While the other feats are ones I can only see for your attempt to level the two classes, I do consider Improved Initiative a necessary take for soldiers due to the inexplicable crap Reflex saves they get.
Demetrio said:
Note that the Barbarian can have a DR of 6 wearing chain shirt and helm, our soldier will likely have a DR of 9 or 10 (more if he has a shield though the Barbarian will likely offset any advantage that might give by wielding a 2HW).
While, yes, walking around with tank armor is a significant and important comparative advantage of the soldier class, again, Conan as a game doesn't seem to be one in which combat should be the end all and be all of play. Armor has huge disadvantages when making a variety of skill checks, and there should be a fair number of situations in which characters would not be wearing armor.
A Gunderman soldier fares much better against the Cimmerian barbarian, however.
Not that I feel like I accomplish anything by beating the dead horse that is Conan class balance, but since I bothered to make the comments above, I would note that in the history of our main characters, we've had: 2 Zingarans, 1 Zamorian, 1 Cimmerian, and 4 Hyborians (one of which is a barbarian). So, unless other people's campaigns somehow eschew Hyborians (which would be another case of screwing oneself since it makes favorite class feats messier and since many of the other races suck), I don't see where introducing race into the equation fixes the problem of class imbalance.
Could of course start in how the races should be better balanced ... joking, joking.