What changes would YOU make to Conan Second Edition?

slaughterj said:
S&P had the martial artist class.

I still don't like that class. Super movement ability equal to three feats. Off the wall bonuses to tumble, jump, and balance. That class was just insanely wushu.

I mean at 20th level the character would have 90' of movemtn and greater mobility. That's not counting the fact the character could ahve three fleet footed feats as well. That's 110 feet of movement with a full attack option. Neta for a wushu thing but doens't seem Conan to me. Which I think is the problem with the Monk class. Instead of a "realistic" Soldier/Scholar type hybrid you geta DnD Wushu class. I might try to stat one up myself though... see what I can do with the idea.
 
Yeah, I wouldn't like it that way either. A Scholar mod with hand to hand and Grappling bonuses and eastern magic. That's about all you need.
 
Sutek said:
Yeah, I wouldn't like it that way either. A Scholar mod with hand to hand and Grappling bonuses and eastern magic. That's about all you need.

Which fits with the Khitian Scholar prestige class in Scrolls Of Skelos.
 
Foxworthy said:
slaughterj said:
S&P had the martial artist class.

I still don't like that class. Super movement ability equal to three feats. Off the wall bonuses to tumble, jump, and balance. That class was just insanely wushu.

I mean at 20th level the character would have 90' of movemtn and greater mobility. That's not counting the fact the character could ahve three fleet footed feats as well. That's 110 feet of movement with a full attack option. Neta for a wushu thing but doens't seem Conan to me. Which I think is the problem with the Monk class. Instead of a "realistic" Soldier/Scholar type hybrid you geta DnD Wushu class. I might try to stat one up myself though... see what I can do with the idea.

Oh, I'm not defending it, just noting its existence. I hadn't really looked at it much, so I don't have an opinion on it.
 
Another thing I would like to see is the Commoner class having Perform as a class skill. There should be some skilled commoner performers out there.

Also, I have some issue with the Hyborian weapon familiarity. I don't like Hyborian princesses being proficient with greatswords - it doesn't make sense and I would like something fixed about it. Not to mention that female nobles get weapon bonuses as a regional feature. Maybe there can be more choice in the special regional features - one for combative nobles and one for non-combative nobles.

I can see the point of making all Hyborian soldiers treat it as a martial weapon. Maybe soldiers should have regional benefits like the nobles do.
 
I agree that's it's odd that Hyborians get Wepaon Familarity in Greatsword but I think it's because they made it an exotic weapon instead of a martial weapon in Conan. This way it's easy for the more western races to be proficient in it while the other races aren't.

I also agree withe the corrected post above.
 
Foxworthy said:
VincentDarlage said:
Also, I have some issue with the Hyborian weapon familiarity. I don't like Hyborian princesses being proficient with greatswords - it doesn't make sense and I would like something fixed about it. Not to mention that female nobles get weapon bonuses as a regional feature. Maybe there can be more choice in the special regional features - one for combative nobles and one for non-combative nobles.

They aren't proficient in Greatsword. The have weapon familarity which makes it a martial weapon but unless theya re of one of the classes that grants martial weapons they aren't proficient in it. A commoner, thief, or scholar would still need to spend a feat on greatsword unless they multiclassed into one of the other classes.

Though i agree that's it's odd that Hyborians get Wepaon Familarity in Greatsword but I think it's because they made it an exotic weapon instead of a martial weapon in Conan. This way it's easy for the more western races to be proficient in it while the other races aren't.

Maybe that one wasn't the best example, but there are others, such as all Stygians being proficient with the Stygian Bow. I don't have the issues with this that Vincent does, because it seems like just a general stereotype thing that is more likely to be applicable to the competent NPCs and the PCs of that race, and therefore, go ahead and throw them the bone.
 
Look at it that way, in RL medieval England every (free) man was required to practice with the longbow every so often, so if you should put that in game terms, you could very well say that all English are proficient with the longbow. Same with the Stygians, I'd say.
A bow is, after all, much cheaper and easier to come by than a sword, and typically not restricted to a certain caste (warriors and nobility).
 
VincentDarlage said:
This is a little thing, but I would like it if the Darfari didn't get Profession (sailor) as a background skill. Darfar is landlocked, and Pirate is a prohibited class, so Profession (sailor) doesn't make a lot of sense as a background skill.

Why not substitute Intimidate as a background skill for Darfari, rather than profession (sailor)?

One of the problems I have always had with d20 charisma, especially for monstrous characters like half-orcs, is that charisma penalties for being spooky looking and ugly hinder Intimidate - the skill you use to scare people!

Darfari are totally the half-orcs of Hyberia. Sharp-fanged cannibals, they earn their charisma penalty, yet are certain to have an edge instilling fear.

With Intimidate as a background skill they still git a bonus (+1) after the Charisma penalty is factored in.
 
physical intimidation is about the only ability i liked from the star wars d20 game. it allowed you to use strength instead of charisma for intimidate. this is something i would allow the player to do if making basically a non-verbal intimidate.
 
windman said:
Why not substitute Indimidate as a Background Skill for Darfari, rather than Profession (sailor)?

In my games, I do (as I also suggested as an optional rule in the Hyboria's F... series. See boxed text on page 24 of Hyboria's Fiercest, for example). I would just like to see it part of the core rules.
 
really?

i don't have hyboria's Fiercest yet.  but i am proud to have had the same idea regarding intimidate as you.

probably time i should order it off amazon, as the character i submitted to Evil Trevor's Online campaign uses two of its variant rules.
 
The mention of intimidate always brings up the point to add the optional rules for intimidate where the main ability it's used with can be different. I think Vincent has it in the Hyborian F___ series. I like that change.
 
I think that's where it is. Inclusion of the optional rule as simply "the rule" would be good too. Dont'make it an optioal rule, jsut an option for characters with either high CHA or STR to be able to use one of the other.
 
Trodax said:
* Oh, one more. The only change I would like to see regarding the otherwise excellent setting is this; put in elves and dwarves. It's really not a fantasy RPG without them.

Hiyas, by Crom!


Excellent idea, Cimmerian elves & Stygian dwarfs would R-U-L-E!

But, hey, why not add halflings too (from beyond Hyperborea)... nah! Probably would overpower those poor poor Aesir...


Aurik
of
Alko
 
Wow,

Lots of good stuff here. Glad it is not my job to revise this already great game.

Anyways, my biggest gripe has more to do with terminology. Please, please, please :wink: change the term Soldier to Fighter (or Warrior, whatever).

The term "Soldier" implies professional training. Not all fighters are soldiers but all soldiers are fighters. How about a sub-class (prestige class) called SOLDIER and the rest WARRIORS? You can make the SOLDIER unique due to a variety of feats/abilities that are necessary for mass combat/guard duty. One example would be combat maneuvers.

Probably to far gone to make the change but it still bothers me when I am trying to convince newbies to take a look at the game :shock: :? :cry: .

And, of course, make Temptress a permanant addition to the core classes. Don't touch the rest. They work :wink: .

HLD
 
Soldiers are trained combatents, hence the formation ability. Barbies represent a less organized/formal approach to battle.
 
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