I agree that this sort of bloody brutality is absolutely right for combat in Conan, but I personally think this is best handled purely by description. I don't really think the abstract hit point system is built to handle this all that well. WFRP (2nd edition, don't know about 1st) has some very fun critical effects in combat, but there the entire damage system is built around this; you take damage as loss of Wounds until you run out of them and then you start taking critical effects. So the critical effects themselves are what damages you. But how would it work in d20? "You take 20 hp and a severed arm"? That could work fine for a low-level character with only 10 hp, but what would it mean for a 20th level character with 120 hp (he would heal the hp damage in one day)? To me it seems like a system with critical effects would end up functioning alongside the regular hp system, and that it would be hard to integrate the two.Padre said:And another idea - give us some gritty critical hit effects. Broken legs, severed arms, eye-popping-spine-splitting-gorefest!
I could be wrong, though; perhaps it's been done for d20 in some clever way already.
Also see this thread for some more thoughts on hp: link