arderkrag said:
Put in a feat to crease thief sneak attack damage to d8s/d10s.
Increase poison ability score damage.
Insert a monk class, and I don't mean as a borderer fighting style.
Add some prestige classes.
Up the cost of magical items.
Adjust golden wine to heal 1d8 per level, to show a more realistic percentage healed., since hp are just a representation of general bodily toughness.
Good suggestions. I know Mongoose Gar, the writer who admitted to possibly being the guy most likely to get assigned this 2nd edition, did say that poison would be addressed, and I think even instant death might be in order - some crap is just flat out deadly, and that's all ther is to it. Having effects like are in the Toxicant PDF (which you should go to RPGNow.com and get - best $5 I ever spent on a third party supplement!), such as nausia, dizziness, wrenching and painful convulsions, etc. would be a great idea over ONLY tweaking damage.
I'm not so sure about the healing wine, but it makes sense. I'd like to see more damage effects that only go away under certain care conditions (like certain salves made from a certain palm flaower, blah, blah, blah) but that can come down to GM fiat now as it stands; just make them have to use the Craft skill to find healing plants and stuff.
I dont like Prestige classes in Conan, but that's just because the main class aquisition system to me emulates the D&D prestige system as is because there's no more XP penalty for taking multiple classes of divergent levels. Maybe "Kits" (remember those, you D&D freaks out there?) that can tweak Classes over to one specific area of expertise, like Merchant that gain them barter and appraisal bonuses, or Scout that gainst them forraging and terrain knowledge bonuses. Not brand new Class Features like a Prestige would, but heavy bonuses if they sacrifice a level to concentrate on a Kit.
Dropping the bestiary to have it's own book is going to happen too, so that leaves lots of room for more explanation and exploration of magic items. I don't want to see +1 Swords ever in this game, but some further development of such items as adventure goals or how they contribute to Terror and Corruption woul dbe sweet.
I can't think of why a Monk Class wouldn't work. There needs to be more on the East, and a Khitai racial choice and an approprioate Classe or so wouldn't suck. There's plenty of room to expand Eastern flavor into the book without all thos bestiary pages, so that's be nice to see. But, then again, that's probably being left aside for a regional book.