Lord Jolly the Scribe said:Ok, I am going to be as nice as possible about but excuse me for getting sounding condescending or angry but here it goes:
1. Leave Defensive Blast alone. "I'm a Scholar, my spells take forever to cast, give me attacks of opportunity against me, I have no fighting skills, no good weapon training, I can be resisted by the easiest of feats and I am the only class that can be corrupted. But I have a cool blast for protection that wipes out my ability to cast any more spells." Let the guy live. At low levels and unprepared most characters could take it and live, but if you are dumb enough to get that close and not have a good ability to move out of the way, then it's your tail.
2. Borderer is fine, he is a exloring, wild woodsman with the ability to two-weapon well or range something. He is the nature guy and does a fine job of it.
3. Poisons and stuff I agree with need revamping.
4. Weapon damage is good. they need to drop stuff cause this is a brutal world. You can't take the raging barabrian with the greatsword, run.
5. Sneak Attack specialty for thieves is good. Just lower the amount of weapons they can use. Plus do you know how many times my barbarian has spotted thieves before they could sneak?
6. As for this "add this from DnD" or "ability from DnD we should use" that, leave DnD out of Conan. It has no place in the game. DnD is so strict over stuff you need slide rulers and specialized calculators to figure bonuses, penalties, class and special abilities out.
7. Combat Man.s are cool. Let the players keep track of them and if they forget they have them and can use them, too bad for them. It's nice to basically have a free feat instead of being stuck to only waiting every few levels and not being allowed to have certain things, while combat man.s add flavor and my players love them.
Sorry bout the rant, but that is my 2 cents. Take it how you like.
1. DB is broken, and has no precedence in Conan. The Scholar was access to alchemy, and some spells that would do just fine. DB is soooo DnD that it's sick. It's a Blast of Fire.
2. I agree for the most part. I suggest that adding Camouflage from the Ranger class it's very similar to would be appopriate as it allows use of hide in any terrain regardless of colour. It doesn't do anything else, and cannot be used while observed. This is nature oriented and fits the class concept.
3. Agreed
4. I agree with that one. I actually think the Warhammer and the Bec-de-Corbin could use a die step increase. Other than that, I think the weapons are fine as is.
5. SA is broken. The way it's described is that you target vital for lethality, hence the target needs to be living and have discernable vitals. My proposal fits that. The current does not. It is a damage bonus that is factored before DR, so if you do more than 20 points of damage after taking the DR into account you damage armour. This means that a 15 level thief using a dagger can destroy/damage Plate armour. This shouldn't be the case, as no one else (except maybe a pirate) can accomplish this.
6. The DnD SRD rules that were left out should be included. Granted, most of them have been brought in with the Fiercest supplement, they should be in the core rules.
7. Totally agree there, I think there should be more of these.