Here. Just scroll down to "Conan".thulsa said:When & where was this announced?
Here. Just scroll down to "Conan".thulsa said:When & where was this announced?
Sutek said:Foxworthy said:I like the way shields are handled since d20 is an absract system and making shields cover require you to add facing into a system that doesn't have facing. It also puts emphasis minatures which while helpful shouldn't be required for combat.
Not to try and hijack the thread here, but I don't think making shields provide cover has anything to do with facing; you either get the Cover bonus or you don't.
But I will admit to suggesting the wrong rule (lol). I think shields should provide varrying degrees of concealment where a failed miss chance hits the shield. 8)
Foxworthy said:Shields as cover also means that if a stealthy character gets the drop on a person with a shield he still has to get around the shield no matter what. Unlike the current system where if you don't know your about to be attacked you can't use your shield to defend yourself.
- a fix to 5th level Borderer getting the Two-Weapon Combat feat, this shouldn't occur until 6th level
Sutek said:- a fix to 5th level Borderer getting the Two-Weapon Combat feat, this shouldn't occur until 6th level
This, I dont'know about, because the 5th and 6th level abilities are simply swapped. But it was an odd change from the original to AE.
2HND wpns dealing more damage allows an appropriate scaling based on the limited number of dice available to roll, and it's really such a minor calculation of bonus damage that I just don't see it as being hindering in the slightest. It makes sense and it's OGL. I feel it should stay as is. All one is doing is increasing the bonus to the normal weapon damageand AP, so I dont' really see the issue. It's not even something that's that hard to calculate, or, gods forbid, just leave out altogether. I do in regards to off-hand damage being half STR bonus. In other words, don't drop it from the books because it's OGL and it should stay in, but with it in there it allows GMs to selectively use it or not. If it's not in print, people will come up with other wacky ways to do more damage with 2HND wpns that will make less sense, trust me.
:lol:
Trodax said:* Slightly reduce the damage of the big two-handed weapons (perhaps from 2d10 to 2d8 for a greatsword, for example). This seems to be one of the main complaints people have regarding combat; that big two-handed weapons are simply too powerful. I kind of agree with this, and I think their damage could be reduced slightly without them becoming underpowered when compared to other fighting styles (shield, two weapons).
Trodax said:* Last but not least; redo Defensive Blast so that it has explicitly stated rules that make it impossible to use it in an offensive "charge in and blow stuff up"-mode. Or perhaps just remove it entirely.
Sutek said:Shields as concealment would be very easy. They'd provide some concealment factor, which, when flat-footed could operate one of two ways: (A) stay the same or (B) be halved.
A large shield providing X% cover normally just makes sense to me because, as you say, the shield is normally used to move to actively block such that attackers have to come around it..
slaughterj said:I would avoid making too many big changes, and instead focus on smaller tweaks to fix what we have. Some examples include:
1. Make the bonus from Shields a Defense Bonus that applies even when flatfooted/feinted, like the bonuses from Combat Expertise/Fighting Defensively/Total Defense. Shields are merely mobile cover, and you don't lose a cover bonus when flatfooted/feinted, so you shouldn't lose the shield bonus then either.
2. Make the STR bonus apply as a straight bonus to damage for all weapons, no 1.5x for 2-handed and no .5x for off-hand weapons, and even out power attack so that there is no 2x for 2-handed and allow power attack for light weapons. These changes would make it more reasonable to play 2-weapon fighters as they are closer balanced to 2-handed weapon fighters. Two-handed weapon fighters still would get greater damage (e.g., Greatsword versus Arming Sword), better able to overcome DR through their damage and AP (compared with two separate attacks having lower AP usually and lower damage and having DR applied against each attack), and could still get in their full damage on a charge or action in which they moved (unlike 2-weapon fighters, who could only get in 1 attack at lesser damage). So even with dialing back the STR bonus and power attack for 2-handed weapon fighters and enabling power attack on light weapons, 2-handed weapon fighters still have plenty of benefits.
3. Make the expenditure of a Fate Point remove the swoon/flee aspect of a failed Terror of the Unknown check (still apply the shaken effects though). Most if not all Conan stories had an element that could trigger a Terror check, and if you are running a small low level party, they all could fail and swoon, which isn't exactly heroic fantasy at its best.
4. Modify To The Hilt so that it works on things with DR. It makes no sense to be unable to jam a dagger into a horse using the To The Hilt maneuver. Maybe make it work similar to a Finesse attack if need be.
5. Modify energy drain so that only a sorceror can touch and drain another sorceror, not just anybody, e.g., along the line of Thulsa's fixes.
6. Modify sacrifices along the line of Thulsa's fixes, except don't make it quite so complicated, make it simple so that a chart doesn't need to be consulted always, e.g., PP gained = HD of sacrifice +2 for every basic level special characteristic (such as full moon, in a temple, rare animal, noble, or virgin, and maybe another +2 if of the same race or species of the sacrificer) and +4 for every superior level special characteristic (such legendary animal, constellations in rare alignment, top temple of a religion, etc.).
7. Modify alchemical preparations to make them easier to make/buy for the scholar to get better use of them.
8. Clarify that a "donning a shield" action includes switching a shield from one position to another, e.g., moving a large shield from being strapped to the shoulder to regular position, moving a shield from one's back to active use, etc.
Much of the above are my house rules.
Krushnak said:jolly the problem with DB is that it is way too easily abused. combine it with opportunistic sacrifice and you recoup the pp you spent to cast it and become a walking explosion. definately doesnt suit the conan game.