Per a suggestion from captainjack23 on an unnamed thread...
In discussing Level of Details for Traveller, and narrowing it down to Worlds -
i) What details of astronomy, geology, topology, meteorology, etc. are most useful in actual roleplay (or just design)?
ii) How realistic do they need to be to justify your 'suspension of disbelief', yet still be playable?
(Excepting 'intelligent' life forms, culture and other social issues - or not).

In discussing Level of Details for Traveller, and narrowing it down to Worlds -
i) What details of astronomy, geology, topology, meteorology, etc. are most useful in actual roleplay (or just design)?
ii) How realistic do they need to be to justify your 'suspension of disbelief', yet still be playable?
(Excepting 'intelligent' life forms, culture and other social issues - or not).